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Saturday, July 24, 2021

Paper Dolls 2

Review of Paper Dolls: Original (includes a walkthrough).

Paper Dolls 2 is a sequel to Paper Dolls: Original. It is a horror game from a Chinese studio named Litchi Game. Paper Dolls 2 is very similar to Paper Dolls: Original and I would suggest to play that game before playing this one.

The game starts where the first game ended, on a second floor of an old abandoned Yin mansion. Yang Mingyuan mysteriously appeared in the mansion after a car crash where he tried to find his daughter and his search continues in this game too.

You will explore the mansion at crawling speed while collecting clues, journal entries, and dialogues from the past. You will also need to solve puzzles to advance, unlock locked or sealed door and interact with spirits. The game introduced combat system. At the beginning you will have to hide or run away from the spirits but when you acquire weapons you will be able to defend and attack. Each spirit has several lives and thus needs to be shoot several times. The spirits have weak points when they attack, so if you shoot them at that time you will just need to shoot them twice. Otherwise you'll need to shoot 4 times. There are jars of wine scattered around which you can use to your advantage as they will explode and take down a spirit/paper doll nearby. There are boss battles in which you will have to take down one spirit several times before you will be able to seal it away. These can become frustrating depending on your skill at defending or attacking at a precise moment. The good thing is that you now have one additional life, so you can take one hit. There is a way to cure yourself, which may be needed during boss battles.

The game also has autosave feature but it's not that great. It will autosave before a major event but only once during the playthrough. The game won't save after that event so if you die right afterwards you have to start all over again.

The puzzles were a disappointment for me in this game. It may be because I got used to the style from the previous game and did not find most of the puzzles intriguing or fun. There was just one puzzle that I enjoyed (mirror room one). I solved half of the puzzles by trial and error and half by just following instructions. Most of the puzzle clues seemed irrelevant to me (if the talisman is confusing to you, all you need to do is set it to characters that are written on the seal).

The game is longer because the play area is larger (two floors). I was afraid it would have negative impact on the game but I found it well balanced. You won't need to be running around like crazy searching for something since what you need is most of the time close to the location where you need it. Later on, it won't be that way, but you will also know where to go with the item you received. It won't take you that long to reach the place. I'd still recommend saving the game close to the location you are going to visit next and memorizing the plan of the floors.

As for graphics and sound. I found both good. They are better than in the Paper Dolls: Original. The environments are more detailed and even more atmospheric. The sound is better, primarily due to the fact that you won't be going through door that often and because the voice acting is done in Chinese. I wouldn't say it's great but it keeps you immersed in the game. Music is great once again.

Verdict: The game has nice feel, graphics and sound. I'd enjoy just walking around the mansion in VR. The larger map may be upside or a downside, but I found it well done. Combat is something that frustrated me through majority of the game. I spent 3 hours running around the mansion and 9 hours in combat. Spirits have different behaviors but once you get them you shouldn't have much problems with them. The puzzles were disappointment as I did not need to use my brain (mostly used it for fights in which I terrible died because I'm incapable of controlling the protagonist). I wouldn't recommend the game to anyone, but if you enjoyed the first game you will most probably enjoy this one too (I didn't but still finished it for the story - the Yin family story concludes in Paper Dolls 2).

Note: There are cutscenes in the game and they can be skipped by pressing Escape and E.

Thank you for reading
Ren (stsungjp on Twitter)

Monday, July 5, 2021

Subject 264

Since the game is quite difficult and there doesn't seem to be a guide, I decided to write a quick one - Puzzle Solutions

Subject 264 is a VR horror puzzle game developed by Virtual Guys. I never heard of either but the game was a very nice surprise and I'm thankful I came across it.

You wake up in a room with no memories of your past and all you can hear are creepy sounds. The surroundings are also very creepy. You look around and you don't see a way out. It is up to you now to figure out how to get out of the very first room with 'Subject 264' written in blood on the wall. You will explore your surroundings and interact with different kind of items and you will have to solve your first puzzle. When you do, you will be able to go outside this room and reach another room where you'll have to figure out what to do next. While trying to escape you'll be uncovering your own past and start wondering if what is going on is real or some kind of an experiment or something just in your head.

The game is very atmospheric and I fully immersed in it which also made me tip toe around the rooms and corridors and my immersion was broken only after I ran headfirst into a real life cabinet or table. The feeling of something being totally wrong will stay with you throughout the game making occasional jump scares even more scary.

The puzzles are not particularly easy. While there is logic in them it may not seem like it at first. I went through the first part by trial and error. If you get stuck on a puzzle and you are in the correct room you will hear (your) voice giving you a hint. They are mostly helpful (there was one hint I totally didn't get).

Graphically the game is nicely done, offers different environments to enjoy. There are relatively well preserved rooms like the one you start the game in, ones that are less preserved (the following one) and then ones that are very creepy and scary. Some areas are very dark but you don't need to venture there unless there is a flashlight nearby. In that case there might be some key items in the dark.

Sound is good, there is some tense music and background noise and voices. The voice acting is not bad and it is easy to understand. The sound effects do not break immersion and actually make it better.

The not so good about the game is the fact it was designed for Vive and therefore the controls for Rift are not ideal. It does not seem to like Knuckles either. The game requires 360 degrees tracking and tracking at the floor level since you will be forced to pick up items from the floor and you need to actually grab the objects (can't grab them from distance). There are two types of locomotion - normal joystick one and teleportation - but both are rather slow.

Verdict:
Subject 264 is very atmospheric psychological horror puzzle game that will immerse you in the story and dark past of subject 264. The puzzles are unique, well designed, and not very easy to figure out which makes the game relatively long (5 hours). Graphics and sound are also very well done. There is lot of detail and variety in environments and many objects one can play with which makes the game great for exploration. I'd highly recommend the game to anyone who likes more complex puzzle or escape rooms. Since the game is rather serious, dark and very grave I wouldn't recommend it to people who are struggling with deep depression or unhandled traumas.

Ren (stsungjp on Twitter)

Wednesday, June 30, 2021

Me in Beat Saber

It's been a while since I painted anything and since I lack any kind of imagination I decided to go for me playing Beat Saber even though it's more of a 'me posing for the camera in Beat Saber'.

Sunday, June 27, 2021

Ren's Home World

Some time ago I decided that I want a home world, my own place where I could just relax. I didn't finish the project but I might in the future.

If you want to visit it you can search for Ren's Home World or use this link -> https://vrchat.com/home/launch?worldId=wrld_311de027-50d0-4d2f-8623-bcaf0e1e78fa

Friday, June 25, 2021

Assassin's Creed: Escape the Lost Pyramid

I wanted to go to an escape room for a long time. I always want to. Unfortunately, I'm also not the best person to find others who'd like to join me. My flatmate is one of those that would gladly go, but we never managed to find the time. We finally went to one which required covid testing and venturing outside. While I wanted to try traditional escape games I was also intrigued by VR ones. After playing the The Room VR I wanted to experience more. Unfortunately the other games I played on Steam were of questionable quality most of the time. So I wondered what a game meant for escape room experience for anyone would look like, how it would play and how it would be controlled. There are four 'expeditions' we could go on, 2 from the world of Assassin's Creed, one from Prince of Persia and the last one from Alice in Wonderland. I wanted to experience AC: Escape the Lost Pyramid first. It is the first project of this kind from Ubisoft and I have to say they've done a great job at it. I believe the following Ubisoft ones will be even better and maybe a bit harder.

We arrived few hours early and asked if we could play because there wasn't any reservation for that time. Someone else had a similar idea though and came earlier as well. We were still allowed to play early but we had to wait before the other two people would start their expedition and a computer was prepared for us. The two were being given instructions while we had a nice chat with the lady behind the counter. Some time later we were told that we can also hop in.

They took some neat photos of us. Then we were told that the game requires cooperation and that we need to communicate. Since I was recognized as one of the Beat Saber tournament players from earlier that week we didn't get much of a tutorial before hand and were allowed to proceed with the game. The headsets put on our heads were Rift S which might not be ideal if you are playing a game requiring fast movements like Beat Saber but good for first VR experience. Then I was given a left controller to my right hand, so I put it in my left and grabbed the other. We heard Animus speaking to us.

Welcome to the Animus. February 1928. An expedition led by Sir Beldon Frye disappears somewhere in the Sinai Peninsula. A team of four and a dozen local porters were looking for the Lost Pyramid of Nebka... Or more precisely, "something" that should have been there. They were never seen again. Using the simulation reconstructed from their DNA memory, your team will put themselves in the shoes of the explorers. Find out what happened to the expedition. And more importantly, locate what they were looking for.

Before we began our adventure we went through a short tutorial how to move (it uses teleportation as locomotion) and how to get some hints (raise hands). Then we could choose an avatar and customize it a bit (stare at a mirror) and then the game could start.

Animus sent us to the lost pyramid Nebka to search for a piece of Eden. I materialized in what seemed to be a chamber even though it wasn't as it turned out later. It was mostly dark so all I could see was a lit torch nearby. I grabbed the torch and saw hieroglyphs on the walls. I noticed a fireplace so I lit the wood and put the torch back. Then I looked at the first puzzle with a puzzled look. I was just enjoying the little enclosed space around me and when my friend advanced into another room I decided to join. So I used my hand to move things around and appeared in the same place which was a nice experience. There we stood for a little while not really communicating but solving next puzzle. Just looking at it, it was clear it would require a cooperation so we did that and then got stuck for a bit because physics in a VR game is not the same as in the real world.

After finally realizing that I can't walk with an object in each hand and that objects don't fly the way my brain is used too I finally fully immersed myself in the game. We were on a platform somewhere at the bottom of the pyramid and it was clear that in order to escape we would need to go higher and higher. This is something that's impossible to experience in real life, since it can't be easily built and would be dangerous. The grandeur of the place put me in awe and I just looked around to absorb everything it. At one point I moved close to the edge of the in-game platform while I also reached the edge of the platform I stood in real life, I almost fell and this was a way too realistic feeling and got me scared for a second (I disabled the guardian before playing, I do not recommend doing this). For a bit I wondered if I would just jump down but decided not too since I didn't know how respawn was handled in this game (I don't like falling nor heights).

We continued on and we had to cooperate more, each of us doing something else so we could advance. The game features nicely done archery and climbing. Everything felt quite natural even though it probably was meant for people who are on average taller than me.

After finishing the game we were shown our clear time. The time was 42:00 which we found pretty neat. After that several photos were taken in-game for us to keep as a memory.

Verdict:
Escape the Lost Pyramid is a well crafted escape room from the Assassin's Creed: Origins settings, that can be completed easily within one hour while you still have time to enjoy the environment. The atmosphere and immersion is great. The game presents the players with easy puzzles that are interesting and have a purpose - showing the power of virtual reality - and feel rewarding enough. Archery, a very common in introductory VR games, felt natural and was used well. Climbing is also one of the things you can experience in various games and the difficulty is something that can vary a lot. In Escape the Lost Pyramid it wasn't straining or difficult, just enough for us to get a feel for this kind of activity in VR.

There are two points that I could possibly see as a negative. Teleporting is something that can break the immersion. I do not know how much space is normal to have available at VR facilities, this was my first time venturing into one, but I think the game could easily be played with just free movement. Instead of forced teleportation that could be used for standing play. The second thing I got stuck the longest time was when I entered a 3d model I couldn't get out. It showed me the direction in which to move but there was a real life wall and it took me a while to figure out the game still worked the same. Not being able to see any (broken) graphics and just standing in the void didn't suggest I was still able to teleport (that didn't show up either when I tried to move).

Apart from these minor two things this escape room felt like an ideal introduction to VR. I highly recommend this to anyone who'd like to see what virtual reality can offer or experience a nice escape room in VR.

S'Tsung (stsungjp on Twitter)