I wanted to go to an escape room for a long time. I always want to. Unfortunately, I'm also not the best person to find others who'd like to join me. My flatmate is one of those that would gladly go, but we never managed to find the time. We finally went to one which required covid testing and venturing outside. While I wanted to try traditional escape games I was also intrigued by VR ones. After playing the The Room VR I wanted to experience more. Unfortunately the other games I played on Steam were of questionable quality most of the time. So I wondered what a game meant for escape room experience for anyone would look like, how it would play and how it would be controlled. There are four 'expeditions' we could go on, 2 from the world of Assassin's Creed, one from Prince of Persia and the last one from Alice in Wonderland. I wanted to experience AC: Escape the Lost Pyramid first. It is the first project of this kind from Ubisoft and I have to say they've done a great job at it. I believe the following Ubisoft ones will be even better and maybe a bit harder.
We arrived few hours early and asked if we could play because there wasn't any reservation for that time. Someone else had a similar idea though and came earlier as well. We were still allowed to play early but we had to wait before the other two people would start their expedition and a computer was prepared for us. The two were being given instructions while we had a nice chat with the lady behind the counter. Some time later we were told that we can also hop in.
They took some neat photos of us. Then we were told that the game requires cooperation and that we need to communicate. Since I was recognized as one of the Beat Saber tournament players from earlier that week we didn't get much of a tutorial before hand and were allowed to proceed with the game. The headsets put on our heads were Rift S which might not be ideal if you are playing a game requiring fast movements like Beat Saber but good for first VR experience. Then I was given a left controller to my right hand, so I put it in my left and grabbed the other. We heard Animus speaking to us.
Welcome to the Animus. February 1928. An expedition led by Sir Beldon Frye disappears somewhere in the Sinai Peninsula. A team of four and a dozen local porters were looking for the Lost Pyramid of Nebka... Or more precisely, "something" that should have been there. They were never seen again. Using the simulation reconstructed from their DNA memory, your team will put themselves in the shoes of the explorers. Find out what happened to the expedition. And more importantly, locate what they were looking for.
Before we began our adventure we went through a short tutorial how to move (it uses teleportation as locomotion) and how to get some hints (raise hands). Then we could choose an avatar and customize it a bit (stare at a mirror) and then the game could start.
Animus sent us to the lost pyramid Nebka to search for a piece of Eden. I materialized in what seemed to be a chamber even though it wasn't as it turned out later. It was mostly dark so all I could see was a lit torch nearby. I grabbed the torch and saw hieroglyphs on the walls. I noticed a fireplace so I lit the wood and put the torch back. Then I looked at the first puzzle with a puzzled look. I was just enjoying the little enclosed space around me and when my friend advanced into another room I decided to join. So I used my hand to move things around and appeared in the same place which was a nice experience. There we stood for a little while not really communicating but solving next puzzle. Just looking at it, it was clear it would require a cooperation so we did that and then got stuck for a bit because physics in a VR game is not the same as in the real world.
After finally realizing that I can't walk with an object in each hand and that objects don't fly the way my brain is used too I finally fully immersed myself in the game. We were on a platform somewhere at the bottom of the pyramid and it was clear that in order to escape we would need to go higher and higher. This is something that's impossible to experience in real life, since it can't be easily built and would be dangerous. The grandeur of the place put me in awe and I just looked around to absorb everything it. At one point I moved close to the edge of the in-game platform while I also reached the edge of the platform I stood in real life, I almost fell and this was a way too realistic feeling and got me scared for a second (I disabled the guardian before playing, I do not recommend doing this). For a bit I wondered if I would just jump down but decided not too since I didn't know how respawn was handled in this game (I don't like falling nor heights).
We continued on and we had to cooperate more, each of us doing something else so we could advance. The game features nicely done archery and climbing. Everything felt quite natural even though it probably was meant for people who are on average taller than me.
After finishing the game we were shown our clear time. The time was 42:00 which we found pretty neat. After that several photos were taken in-game for us to keep as a memory.
Verdict:
Escape the Lost Pyramid is a well crafted escape room from the Assassin's Creed: Origins settings, that can be completed easily within one hour while you still have time to enjoy the environment. The atmosphere and immersion is great. The game presents the players with easy puzzles that are interesting and have a purpose - showing the power of virtual reality - and feel rewarding enough. Archery, a very common in introductory VR games, felt natural and was used well. Climbing is also one of the things you can experience in various games and the difficulty is something that can vary a lot. In Escape the Lost Pyramid it wasn't straining or difficult, just enough for us to get a feel for this kind of activity in VR.
There are two points that I could possibly see as a negative. Teleporting is something that can break the immersion. I do not know how much space is normal to have available at VR facilities, this was my first time venturing into one, but I think the game could easily be played with just free movement. Instead of forced teleportation that could be used for standing play. The second thing I got stuck the longest time was when I entered a 3d model I couldn't get out. It showed me the direction in which to move but there was a real life wall and it took me a while to figure out the game still worked the same. Not being able to see any (broken) graphics and just standing in the void didn't suggest I was still able to teleport (that didn't show up either when I tried to move).
Apart from these minor two things this escape room felt like an ideal introduction to VR. I highly recommend this to anyone who'd like to see what virtual reality can offer or experience a nice escape room in VR.
S'Tsung (stsungjp on Twitter)
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