Was thinking about creating another 'saber' for Beat Saber and couldn't come up with an idea so I tried creating a model of Festering Desire which I might port later to see how it looks in VR.
Saturday, August 28, 2021
Wednesday, June 30, 2021
Me in Beat Saber
It's been a while since I painted anything and since I lack any kind of imagination I decided to go for me playing Beat Saber even though it's more of a 'me posing for the camera in Beat Saber'.
Sunday, June 27, 2021
Ren's Home World
Some time ago I decided that I want a home world, my own place where I could just relax. I didn't finish the project but I might in the future.
If you want to visit it you can search for Ren's Home World or use this link -> https://vrchat.com/home/launch?worldId=wrld_311de027-50d0-4d2f-8623-bcaf0e1e78fa
Sunday, May 2, 2021
Monday, October 5, 2020
My BSMG Halloween Contest entries - Aurora Nocturna, Halloween Sword and Platform
Beat Saber Modding Group runs a Halloween contest where we can submit either maps or models. I decided to work on an avatar, a saber and a platform.
I didn't get a funny idea for neither models but I got an idea for possibly nice looking outfit and I had an idea for a sword.
Avatar
The avatar is the first thing I started working on. It was decided that I would use an avatar I created for my flatmate since I promised I'd also make a succubus version later on. The idea of creating a functional wings scared me at the time. This time around though I got a good opportunity to try to keep my promise.
I started with creating the outfit. I wanted to create something like a lolita dress in black, red and white. The reason being that I needed a relatively short skirt so the avatar could freely move and the legs could be seen. I've tried different kinds of dresses previously and this is something that works for VR. After I finished my outfit I realized that what I painted wasn't probably Beat Saber friendly since it was too detailed and I wasn't really sure how gradients would look in the game either.
Nonetheless I decided to keep it that way and decided to figure out what to do with the wings. I spent quite a while trying to figure out how to create a wing. It should be easy, right? You'd just draw the outline with the finger parts and continue from that. I used to do that ages ago but in Blender I had no idea I'd go about that. It didn't come to my mind to check some tutorials so I created some wings and then I tried to rig them. Is spent ages trying to do that and in the end rigged them in a manner that wouldn't allow the movement I was looking for. At that point I realized that checking a tutorial would have been a great idea s I checked some tutorials. Anyway I had bones in the wings that were attached to Aurora's body and they were weight painted. Now she needed some horns and a tail. Tail was another problem, I just don't know how to create a nice looking and nicely moving tail...
When all the work in Blender was done I imported the avatar to Unity and started wondering what to do with it there. I realized that I wouldn't be able to use a toon shader I usually use (since I had VirtualMotionCapture in mind instead of customavatars which is what the contest uses) and would have to come up with some glowy lit shader that Beat Saber can understand. I found out that I did not need to bother with texturing the wings or tail since it would get lost in Beat Saber.
After playing with different shaders I started playing around dynamic bones and when I was more or less satisfied I thought I was done with the avatar.
I still had the urge to add something more to it. It should be a Halloween avatar with something special. That's when the idea of onibi came to mind and I tried playing with fire. I produced relatively fiery looking fire in Unity but when I put that avatar in Beat Saber it hardly resembled the particle systems I created. So I decided to get rid of the fire and just keep a particle system that would look cool in my eyes. Honestly I didn't think that setting that up would be difficult since I knew what I wanted and how I wanted it to look. Beat Saber though had a different idea of how to show my creations so it took many attempts to get it look the way it looks now.
Saber
As for the saber that was another story. Since I had a really 'great time' working with wings (they seriously almost drove me crazy) I decided that my sword would have hilt made of wings too and while at it why not create something that would resemble a bat? The sword is simple since it's for Beat Saber which doesn't really show that much detail. It still took me a while to figure out how to make it at least a bit pleasing to my eyes. After I had the model done in Blender it was time to see if I could make it look at least half as cool as it looked rendered in Blender. In the end I was surprised how well it came out in Beat Saber.
Let me tell you, the first five iterations looked awful and I wasn't sure if I'd make it look at least ok. 14 more versions came to existence until I could finally consider my saber complete. 18 version was needed in the end because I had to fix my trail. The custom saber uses custom color so the blades will keep their blue and red colors but the trail color will change accordingly. I spent a long time thinking about what kind of trail the sword should be leaving behind and in the end I decided to create a custom trail out of bats. It turned out to look way better than I expected so I decided to keep it. This is a screenshot of the final - 18th version.
Platform
I was told to be in a quarantine for two weeks and I was wondering what to do with all that time. I opened Blender and started creating some stuff and while at it I thought that I could try something Halloween themed. That is how I started creating some walls, fence and trees and then started creating a nice graveyard in Blender. Then I stopped, facepalmed myself and exported each object so I could use it in Unity. There I put the objects in place to create something that could work as a platform in Beat Saber. I didn't want to test it since I knew that usually my first tests were bad. So instead I continued on until I was happy with what I saw in Unity.
In Blender I just created a material but didn't really touch it since from the start I knew I'd want to play with this in Unity and from my last project I knew that how I set up my nodes in Blender wouldn't correspond to what I'd be doing in Unity. So I pondered about how to create a pumpkin which would be partly lit, would glow from inside etc. with the use of Beat Saber shaders. Because Emission in Beat Saber is something I can totally forget about. Anyway I recreated what I wanted more or less by putting the emission alpha texture to diffuse, the albedo texture that would normally be in diffuse to specular and then changed the values so both would 'glow' the way I want.
When I was happy with what I created it was time to see if it actually worked in Beat Saber. To my surprise it DID! I had to move some stuff around because of the text in-game. All I needed were three versions (I had to change the 'lighting' on some objects).
I don't think I could win anything in this contest but I participated and that counts. I certainly learned more about Unity and Blender and I even familirized with Blender more because before I was just using the mouse for everything since I had no idea about keyboard shortcuts or where I could find this or that. This changed after I finished Aurora avatar. I spent so much time on it that I was forced to learn some keyboard shortcuts and I'm very grateful for that.
I'm glad I could submit something to this contest and I'm looking forward to seeing all the entries. I'm curious about what people submitted. Next year, if my ability to model stuff, work with Unity and work with lights will improve I might create a Halloween world for the VRChat contest.
Thanks for reading and checking out my work^_~
S'Tsung (stsungjp @ Twitter)
Friday, September 25, 2020
Sword of Fire and Ice (3d model)
I didn't know what to do today so I decided to fool around in Blender. I asked my flatmate what I could possibly do and they came up with an idea of Sword of Fire and Ice. I was like 'I could do something like that' and then I created a simple Sword of Fire and Ice from Modern Masters.
After I rendered this I was wondering what else to do with it. I decided to create a custom saber for Beat Saber. Out of Sword of Fire and Ice I created a Sword of Fire and Sword of Ice. I also added a nice fire and ice trails which I tried to capture in the screenshot below. Unfortunately the trails gets lost behind the menu panels :-/.
Even after this I wasn't finished and decided to see if I can create a more interesting render. So I spent some time posing my avatar's hand and the Sword and this is the final result of this little adventure.
Monday, September 21, 2020
Kagamine Len
Some time ago when I felt really depressed I was looking for something to craft. I could choose from many things but in the end decided to grab a needle and some fabric and try to sew something that could possibly in the end resemble Kagamine Ren's outfit. I didn't finish it because I thought that I'd never wear it anyway and that I'd probably look like a total idiot - an overweight one as well. Nonetheless I ordered a blonde wig that I could use for the cosplay if by a chance I'd decide to finish the costume one day. Even though the wig was sent from Belgium it took ages to deliver. It arrived at the beginning of September but the Czech Post obviously doesn't notice people that something arrived. Today I received a call from the post office that they have problems with the notifications and that I should go collect my shipments (in the meantime the tracking showed that they tried to deliver it and no one was home. Well, I'm sick and I was certainly home the past two weeks). So for those to whom I promised some photos here they are (including the reason why I post them now).
As for the reason why I hardly fit in the shoot. The only place I can take pictures is my VR play area and that is actually pretty small. Sometimes I wish I could have a nice green painted room here I could use for streaming and other stuff like taking photos since as you can see the window next to me is not the best thing out there either^_^. Enough of blah blah, here are the pics! Thanks Aurora for them.
Sunday, July 12, 2020
Wednesday, May 27, 2020
Para Para in VRChat, VRoid Studio - Lolita
After my first venture into VRChat I thought that it has a big potential for creating video content. I don't have full body tracking though so I'm limited to my head and arms/hands. I decided to try to record a para para routine and this is how it came out. It's far from the awesome videos of (mostly) Japanese dancers but hey it's a start!
The Japan Shrine is really beautiful world! Make sure to visit it.
VRoid Studio - Lolita
You can check my lolita avatar at my vroid hub page
Thursday, May 21, 2020
Vroid Studio - Ren
It was also time for me to create an avatar I could use in Beat Saber and VRChat.
t-shirt design by Moldypie
Monday, May 11, 2020
Thursday, May 7, 2020
VRoid Studio - Asuna
Not so long time ago, thanks to trying to figure out how to create custom avatars for Beat Saber, I came across VRoid studio that allows one to create a 3d avatar/character.
To test my skills I tried to create Asuna from Sword Art Online. So here's Asuna meets Beat Saber. If you click on the image it will take you to vroid hub where you can check my model out in 3d.
Tuesday, January 7, 2020
Ripika from Beatmania IIDX
It's been a long time since I tried to draw something. Today I decided to just draw something and see how it ends up. So here's pink Ripika.
Monday, November 4, 2019
Friday, February 8, 2019
Akodo Dairuko custom playmat
I have some blank playmats laying around so I decided to draw/paint something on one. Here's Akodo Dairuko.