Wednesday, February 27, 2013
Farseek Textless
Tuesday, February 26, 2013
Hellkite Tyrant and Consuming Aberration
Saturday, February 23, 2013
GTC Game Day
I came back home and started wondering what my sideboard should look like. That took me about three hours of mindlessly roaming my room. Later I lay down to sleep and an idea showed up in my head - Skullcrack, Nephalia's Drownyard and Rakdos's Return are not cards I would want to be hit with. So at least two cards in my SB were decided - Witchbane Orb. Along with some Negates and random cards. I put also Planar Cleansing in my SB because this can take care of annoying Planeswalkers and there's no Vindicate I could use on them in this format.
In the morning I managed to wake up (I was already awake when my alarm clock started to ring). I ate a bit and ran for the tram. I arrived on time, bought 2 copies of Witchbane Orb and waited for the first round.
Round 1 was against Matej Maly who completely devasteted me with his combo deck. Well, in the first game he killed me with Nicol Bolas. I had Detention Sphere in my hand, but Bolas took care of my white sources so I was pretty much screwed up. In the second game I couldn't do anything and did not have the counterspells I needed. So Omniscience + Enter the Infinite ended the game.
Round 2 Mariusz and his UB Mill deck. I showed him that I can mill faster^^. He was playing Consuming Aberrations and Lazavs in his deck and I was able to take them down one by one. His deck ran a lot of removal spells and such which was pretty much useless against my deck that hardly played a creature. So I milled him faster and won.
In Round 3 I played against Patrik Fiala. The only person I played before the tournament so I knew what to expect. The question was what would happen after he and me sided. He kept a bad hand (obviously) and lost. More or less the same happen in the second game. But I have to admit that I was milling the best cards I could so there wasn't much he could play any way.
Round 4 was the toughest. I was already pretty tired and hardly concentrating. When someone by accident noted that we are going to play a mirror match I knew that this round would take ages. I dropped Nephalia's Drownyard early so I started milling soon. This helped me a lot as I managed to hit all the lands that my opponent needed. After really long game we started a second one. I waited a bit and then played Witchbane Orb when it seemed to be more or less safe. After that I was hoping to draw Nephalia's Drownyard so I could mill my opponent but it never showed up. During that time my opponent went through his whole deck and finally killed me with Snapcaster Mages, Dissipates and Restoration Angel. I knew this would happen but my hands consisting of 5 lands could not provide any answer to that. I could have maybe saved one more turn but still there was no way I could win this. My Planar Cleasing was countered so I couldn't get rid of my opponent's Orb so I could play Psychic Spiral. Getting rid of the previous Dissipates was difficult enough. There weren't so many threats I could actually play (except Drownyard and Supreme Verdict which can't be countered)
Round 5 against Boros aggro. Augur of Bolas showed to be a good blocker^_^. It cannot do anything with Boros Reckoner but it can stop 1/1, 2/1 etc from attacking. Enough time to draw Supreme Verdict and then take care of occasional Hellkite or Hellrider or whatever is in the deck. My opponent wasn't lucky and died quite soon. My hand containing 3x Sphinx's Revelation was too much to handle.
Round 6...I rather not talk about that. I won the first game easily. I played against Jund. Dreg Manglers, Deathrite Shamans, Strangleroot Geists, Ghor-Clan Rampagers etc...In the second game I did not kill Hellrider when I had the chance and was then killed by 2x Bloodrush saying +4/+4 Trample. In the third game I managed to do even 'stupider' thing by playing Restoration Angel and forgetting to block the one and only creature in play on the other side of the table - Falkenrath Aristocrat. This sealed the doom. I managed to draw six lands straight then but even if I would draw something I deserved to lose^_^. Such plays should not be happening at all. I lost two games I practically couldn't lose....What a shame. My won Firemane Avenger will remind me of this Restoration Angel/Falkenrath Aristocrat combat for quite some time^_^ I guess.
The Game Day was fun. I was afraid that it would be a torture as I'm still ill, but it was really enjoyable. Thanks for the games!
Esper Control
stsung
Type II
Main Deck:
4 Augur of Bolas
2 Obzedat, Ghost Council
3 Restoration Angel
2 Snapcaster Mage
4 Azorius Charm
2 Devour Flesh
2 Dissipate
1 Dramatic Rescue
3 Sphinx's Revelation
4 Supreme Verdict
2 Terminus
4 Think Twice
4 Drowned Catacomb
4 Glacial Fortress
4 Godless Shrine
4 Hallowed Fountain
4 Isolated Chapel
3 Nephalia Drownyard
4 Watery Grave
Sideboard:
2 Blind Obedience
1 Detention Sphere
1 Duress
1 Jace, Memory Adept
2 Negate
2 Planar Cleansing
1 Psychic Spiral
1 Rest in Peace
2 Ultimate Price
2 Witchbane Orb
Thursday, February 21, 2013
Angelic Skirmisher Alter
Wednesday, February 20, 2013
Garruk Relentless Checklist Alter
Friday, February 15, 2013
Restoration Angel
EDIT: I brought them to the commissioner and he liked them a lot. They found their place in his Naya midrange deck.
Wednesday, February 13, 2013
Boros Charm Alter
Monday, February 11, 2013
Baneslayer Angel Alter
Sunday, February 10, 2013
Stoneblade vs BUG Tempo
Anyway not so long ago with my BUG deck I once had a hand that looked like this: Hymn To Tourach, Hymn To Tourach, Snapcaster Mage, Underground Sea, Underground Sea, 2x Fetchlands. I played against High Tide and I knew that this would most probably be an overkill for my opponent. I played my first Hymn. That one got countered. I played second one, it resolved. I drew yet one more Hymn which I played and it also resolved. Then I played Snapcaster Mage on the Hymn and the game was pretty much over. I guess my opponent won't have nice memories of the game.^_^
Something similar but not so evil happened few days ago. I played Stoneblade against my own BUG deck. I kept a hand with 3x Inquisition of Kozilek, Swamp, Plains, Sensei's Divining Top and Stoneforge Mystic. I played the first discard spell and a hand with three spells that I did not like much was shown to me - Force of Will, Daze, Ponder, Abrupt Decay and Tombstalker (and lands). I discarded Ponder. The second Inquisition hit Abrupt Decay and the last one hit Daze so I could play my Stoneforge Mystic and win later. The game in the end was quite fun because my Mystic was incapable of beating my opponent fast enough. But this hand worked.
But still nothing can beat my no lander from the last Highlander tournament. Three of my mana sources that I got during the game got destroyed and I still could have won the game if I managed to get a land one turn earlier. Unfortunately it did not happen but it was the most epic game ever.
Thursday, February 7, 2013
Esper Control Standard deck - A thought
Last time I played standard was at RTR Game Day which I managed to win and the time before that it was the before last Game Day in which I came out second because mono white was too fast and killed me on turn 4 so no wrath could safe me (played Solar Flare). At the RTR GD I played Bant Control. The deck was slow as hell but was capable of beating quite a lot of decks. I had problems with resolved Rakdos's Return and really fast aggro decks. Zombies and RDW were giving me a hard time. I could deal with UWx and something slower. But true control still beat me. The deck needed to be rebuild and I did that. Played with it few times just for fun (winning) but not playing at a tournament. What helped the deck was more Azorius Charms against fast decks and Nephalia Drownyard for the really slow ones^^. Anyway I wanted to build something like one of these decks.
The colors should be - White and Blue for certain but not sure about the other color. So I wrote down some cards by color. (cards in bold are the ones that would make it to main deck)
Blue-White
Supreme Verdict
Detention Sphere
Azorius Charm
Feeling of Dread
Blue
Dissipate
Snapcaster Mage
Augur of Bolas
Tamiyo, the Moon Sage
Jace, Architect of Thought
Jace, Memory Adept
White
Terminus
Restoration Angel
Oblivion Ring
Blind Obediance
Black
Lingering Souls
Forbidden Alchemy
Obzedat, Ghost Council
Merciless Eviction
Dimir Charm
Red
Searing Spear
Aurelia's Fury
Pillar of Flame
Green
Thragtusk
Farseek
Centaur Healer
After looking at this I realized that there is Dimir Charm and Obzedat and Lingering Souls at one place. Thus the third color was chosen - Black.
So what the deck needs? Something to survive early threats. For that there is Ultimate Price, Dimir Charm or Azorius Charm. In Dimir Charm's range there's quite a lot of creatures so it seems to be pretty valid. It also helps milling or looking for a card and can counter a sorcery spell. Azorius Charm slows down or draws a card and Ultimate price does just one thing and I decided to drop that card. I should be able to play some Wrath effect if this works and won't be useless because of Boros Charm I can play my win con in this case that would be Obzedat.
This deck can mill via Nephalia's Drownyard and could possible use Memory Adept to its advantage. I think that there are many annoying cards that can slow down and if that means surviving till 6 lands there's Merciless Eviction that can deal with indestructible creatures or annoying walkers. Obzedat and Jace, Memory Adept are both cards that can win a game at this point. It will take time but it should work. Not to mention the fact that we still have here Lingering Souls and we all know the power of this card.
Anyway I really wanted to play Dimir Charm. The card not only works as removal but can prepare Terminus for the next round or find a missing land. That is something I really needed in my previous decks. Obzedat is a fun card but I think that it deserves to be played. It's not that bad as everyone claims it to be. And Blind Obedience is really awesome. The card is really good. Now after I put all those cards I like together there is a deck I would actually like to take to a tournament.
2 Jace, Architect of Thought
3 Obzedat, Ghost Council
1 Tamiyo, the Moon Sage
3 Azorius Charm
2 Blind Obedience
2 Detention Sphere
3 Dimir Charm
3 Dissipate
3 Lingering Souls
3 Sphinx's Revelation
2 Supreme Verdict
3 Terminus
4 Drowned Catacomb
4 Glacial Fortress
4 Godless Shrine
4 Hallowed Fountain
4 Isolated Chapel
3 Nephalia Drownyard
4 Watery Grave
Monday, February 4, 2013
Super Dungeon Explore - Ironscale
Sunday, February 3, 2013
Drawing exercise - Aurelia
Saturday, February 2, 2013
My first experience with doing a custom playmat
Step 1 - What
In the end I settled on manga style planeswalkers for several reasons. The first one being this - I was no capable of drawing Stoneforge Mystic and the background the way I wanted. The second reason was because it was simply too difficult to do if you had no idea how copic markers work when used for something other than manga. I've already done manga style pictures with copic markers on paper so at least I knew that this shouldn't be such a problem.
Step 2 - What colors
Stoneforge Mystic
Girl Planeswalkers
Step 3 - Measuring
After doing a A4 draft I had to figure out how big this should be on a mat. The size of it should have been something like 23.9 x 14.1. But in the end it was a bit smaller (I compared it with the other Ultra Pro mats that I own and it was the actual mat being smaller not the measurements being wrong). Anyway I created the playmat size version of the draft and wondered how the hell I should place it on the mat. My 'walker girls were not really placed well in the draft so I had to change that and had to place them at a very specific place. It took ages to figure out but in the end it worked out well. (The primary problem was that I don't have a scanner nor printer, that is why I did everything in hand and had to use rulers and such^_^).
After drawing these...it seemed that it would take me ages when doing it 'for real'.
Step 4 - Playmat and pencil, playmat and copic marker
After this I decided to take a mat and try to do some strokes with the copics and pencil. I was scared! The colors were extremely bright and I couldn't take the pencil out of the mat! Also the copic marker left TOO much color on the mat and I had no idea how to work with it not causing stains, smudges and simply not precise lines. It was really frustrating. Also I realized that I won't be able to do the lineart with copic marker as it is 'soluble' (or rather the colors mix up) by another copic marker. So I had to try my luck with multiliners. And with these I encountered another problem....I started doing a line and then the tip ended deep inside the textile. Fortunately there is a brush tip multiliner as well and that does NOT have this problem.
Step 5 - Playmat and pencil, playmat and copic marker
The real thing! At this point I was almost ready to start working on the actual thing. But I had to buy the playmat. I got it along with Gatecrash booster boxes. (First I had to open the boxes, sort the cards, write down what I have, the prices etc etc...). Few hours later I finally grabbed a ruler, pencil, multiliners, copic markers and THIS shiny white Ultra Pro mat.
The finished product is somewhere on this blog.
It felt good after finishing that. I was smiling! Today I used it in two events. It was so nice...