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Sunday, October 24, 2021

Prince of Persia review and walkthrough

Prince of Persia is a platformer developed and published by Brøderbund in 1990. It is one of the first PC games I got to play and as such it was the game to teach me how to use the keyboard to control the prince, survive and eventually, many hours later, save the princess for the first time.

Most platformers I played around the time were rather action related. You were running around avoiding weapon projectiles, shooting enemies while trying to get from point A to point B often jumping across gaps, traps and moving platforms. When playing game like that you had first discover what is possible and what is not in terms of jumping, falling, avoiding or shooting. There was nothing that would hint that. It was up to you to figure that out by trial and error. I was pretty bad at this and I knew that spending money on these arcade games was a recipe for disaster.

Prince of Persia is a different kind of platformer. The game looks realistic compared to other games of the time, that is primarily because it is realistically animated. The intro shows Jaffar and a princess. The interaction between the two characters shows movement that made me see these characters as living people. I also enjoyed the colorful graphics and the rather unusual point of view in 2d platformer games. When the game begins we see prince being thrown into a dungeon. When he landed on the ground I realized that this character would walk, run, jump and fight like a human being - not a floating 2d sprite that hardly had any legs. I was right about it. The prince's moves were all animated. The animation felt real even though one would question the efficacy of the movements.

Starting in the depths of a dungeon, you need to find a sword first to defeat your first enemy and then go up to the highest level and save the princess. You have 60 minutes to beat the game. You'll be running around the level trying to find a way to another door leading up to another level. There will be gaps you'll need to jump across, blades you need to avoid, environmental puzzles to solve (usually just involving different platforms to step on or avoid), enemies to kill or avoid etc. The prince moves in a way human person would, meaning he can't just unrealistically far or high. He can make a step, walk, run, crouch, climb up or down, jump (over something), do a running jump. All these follow the same rules so knowing them you will need to figure out how to clear a level. The prince has 3 lives at the beginning of the game and there are potions that can be drank to either get additional life (hidden at places that won't take you closer to next level), cure a life or lose life (these are blue). The prince loses life when hit by a sword, or when he falls two floors down, or when a platform falls on his head. The prince will die when he falls lower than two floors, is stabbed in the back or gets caught in a deadly trap be it blades or something else. After dying the level restarts with the exception (level 3 where there is a checkpoint).

As for combat, the fighting is also more realistic than other arcade platformers. When prince gets near an enemy he draws his sword. The player can either attack, black or sheath the sword. Parrying is not necessary to use against most enemies but two Jaffar himself and one of his best guards. The enemies are harder and harder to beat and even have their own fighting style.

The game doesn't feature in-game music, just intro and outro music which I enjoyed. The sound effects are ok. At that time though, how many of us had sound cards that could actually produce good sound?

Verdict:
This game is a must play for any gamer. Prince of Persia is a game that started a new genre of games and set the bar quite high. The game has very good graphics and atmosphere. It has great animations that breathed life into the game. The gameplay is good, it requires some skill in controlling the prince but it is something anyone can learn to do. The level design is great and it forces you to explore while being wary of the remaining time since there is 60 minutes to complete the game.

For those that would find the game too difficult for some reason, you can type 'prince megahit' to run the game which will unlock cheats. Pressing + will give you more time, K will kill any enemies on screen, R will resurrect the prince etc.

Thanks for reading

Ren (stsungjp on Twitter)

Friday, October 1, 2021

Red Matter review and walkthrough

If I should describe Red Matter, then I would describe it as a first-person puzzle adventure game. Red Matter immerses you in a mysterious Cold War story that takes place on Rhea, Saturn's moon, and an abandoned Volgravian base.

Volgravia, is a soviet-like country, that was researching some kind of red matter on Rhea. You, an Atlantic Union agent, venture there and go to the now evacuated Volgravian base to find data about research that was left behind. While exploring the base you will start discovering dreadful clues about what happened. Volgravian language needs to be translated using a translator. Any cyrillic-looking text will be translated if you scan it. The scanner is a tool you will need to proceed in the game. Scanning and translating is something that makes the whole experience more immersive. You also have access to a flashlight and claw like hands on your suit which you will use to handle objects.

The immersion is not even broken by locomotion. The moon has lower gravity and you hop in your suit from place to place. This means that you can also hop quite high and reach places you wouldn't be able to on Earth. You can also hover in any direction or just walk around which I had the tendency to do the most and I had to remind myself that I was in virtual reality and not the real world. The speed can be adjusted which is good for people like me - who get motion sick. While in air (if there is any atmosphere?) you can just look around and enjoy the environment that is very well done.

While the game's graphics is nothing that would make us awestruck it is very good in making us feel like we are truly there. The design is simple but works very well and is perfect for the Volgravian base. Textures are of high quality and very good (and bump-y!). There's nice lighting and reflections. Nice is an understatement, it makes the game seem look realistic. Also there are many details, especially in the habitat section of the base. While some graphics elements feel a bit out of place it is mostly very coherent and atmospheric. There are more things that make you feel inside the game, there is a moment where you have to move slowly in order not to lose charged and unstable matter. Moving levers or opening door manually is something that feels like it needs physical effort. I enjoyed all these details.

Red matter has a mysterious story and many people could think about it as a horror story. VR seems to be the best for delivering horror stories but this game shows how a story can be told without the need of jump scares, brutal violence, or hide and seek. There is a tension that will be getting higher and higher during the game and it can spook some people. The story is mainly told through objects you find, or rather you get clues about what happened. It is up to you to divine what actually happened. You'll also learn more about the crew making the story even more real. The story also has plot twists and will make you think about what was possibly going on all the time and rethink all this once again when you reach the final stage of the game. This is something I did not expect from a short VR game.

The sound is very well done and it will certainly make the tension even higher. A subtle strange sound can get some people startled. There were times I wished to turn around and run away or at least grab a crowbar. The thing is, there are no weapons in the game and thus no combat. No need to run away or fight which makes this game ideal for everyone.

The puzzles are not some out of place puzzles but are part of the tasks you are supposed to do. Sometimes they are very straightforward - just read instruction and follow them, but sometimes there are things you need to figure out on your own. They won't make you feel like you are doing something totally meaningless in order to advance in the game unlike some other games.

There is one thing that was breaking my immersion and that was the grid on which you could teleport. The game is also rather short. It took me less than 2 hours and I was scanning every object I encountered and listened to everything while also taking screenshots, enjoying the environments, models and textures.

Verdict:
Red Matter is a short story driven game that will make you experience something that feels very real even though it takes place in an alternative universe and abandoned space outpost. The immersion is where the game shines and for that alone I would recommend the game to anyone who wants to have a good VR experience. If you have Quest and want to show how a good game can look like or feel this is the game to play.

Ren (you can follow me @stsungjp on Twitter)