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Monday, November 13, 2017

Metagame Masters 10 - A German Highlander Report, 4c Blood

Before I will talk about the actual Metagame Masters event I'd like to tell you a little bit how I got to coming there.

Singleton formats are my favorite formats in Magic and German Highlander is something I really enjoyed playing a lot. Our scene though waned and slowly was replaced by French EDH. I also joined the ranks of EDH players and just grinded those events. I played a reanimator deck that I liked, later switching to blue-based combo-control. I didn't like the metagame much though and really wish I could just play a 100 card deck and wouldn't need to deal with Geists and Cliques all the time. I eventually stop playing those events and went back to other eternal events because winning EDH events wasn't necessarily what I wanted - I wanted to have fun playing.

Some time ago I found out that one can play 100 card singleton on Magic Online so I joined the ranks. A little bit later German Highlander was revived in Slovakia and I really wanted to go to their events. It didn't go as planned but I managed to get to the first one. I brought a deck that wasn't good enough for the metagame but I saw 60ish people playing this format, I saw decks I knew from the past years of Highlander scene and I saw some decks that reminded me of Vintage more than of German Highlander. After this event I decided to go to other events. I can't express how happy I was after the event, I had fun. Lots of it. It was clear I'd show up at another event.

After my venture to Germany twice this year and having an awesome time I decided to go to a different part of Germany - Berlin - to attend Metagame Masters. Here I have to thank Dion who made this possible for me.

My trip to Berlin was uneventful which was good. My mood that day was rather bad because I took a day off which I wanted to use well. I couldn't force myself to do anything meaningful (I needed to work) and played two sealed leagues on Magic Online. I got flooded in all my matches resulting in 0-x results twice. It was very demotivating. The day before I also wrote two articles that I had very mixed feelings about and all that somehow culminated and made me feel terrible. I was very excited about MGM but it was a bit shadowed by all this.

When I arrived to Berlin though I forgot about all this and I met with my team members. Together we left for the flat we would be staying at. The trip there was rather scary (too many drunk people for me). In the flat, I learned that I need a decklist so I was given a piece of paper to write it. I forgot how painful it is to write 100 card decklist (I hurt my arm so it was literally painful). After this we played some Vintage and Highlander. I went to sleep a little bit earlier than them (2am) and was looking forward the event starting at 11am the same day.

I brought the same deck I played at Library of Slovakia #13 in Bratislava - 4c Blood. This deck might be a bit 'outdated' since the metagame shifted, but it is still a very solid deck. I even bought some new cards for the deck. The 'new cards' I put in the deck are:

The cards that I had yet to see how they'd fare in my deck were Queen Marchesa, Saskia the Unyilding and Oath of Nissa. I expected the cards to be good. Oath of Nissa is a green 'Ponder' of sorts and also helps me with casting Planeswalkers. As for Queen Marchessa, I'm playing Palace Jailer in Vintage and that card is just so powerful. Queen Marchesa is even better card for this kind of a deck so it can't be bad, right? Saskia is a card that totally wrecked me when I was in Finland and after that experience I just had to try it out myself. I bought a copy of it (uh, foil) and wondered if I'd win some games with her. After one match in which I could deal lethal damage through Primeval Titan and few more creatures (see 'a board position I couldn't deal with, yet win') I decided to keep the card in my deck and observe if the card is good enough to be in the deck.

Tournament Report

The event was delayed because there were many players that came to play. There were seventy of us and I wonder how many of us there came for the first time. We played 7 rounds of Swiss and top 8. After pairings were printed I noticed table 35 next to my name and went there - I played the first round on the store's counter practically.

Because I was too lazy to ask for something I could write on I didn't make notes during the event. I hoped my memory would be good enough to remember what was going on and now I regret a bit that I didn't make notes. I played very cool games and I'd love to share them in more detail.

Metagame Masters 10 - Here we go!

Round 1 - Burn
I kept a hand with four lands, Bitterblossom and Tireless Tracker which I thought wasn't a particularly bad keep but I was aware that this may turn out to be a really bad keep if I'd run into RDW or something more aggressive. Against a blue deck that I've seen a lot before the event it would be a good hand. Unfortunately for me, after my opponent won the die roll, he opened with a Mountain and Goblin Guide. My hand turned to trash, I filtered some cards thanks to Goblin Guide but still didn't really draw anything relevant (Aven Mindcensor). I terribly died.

In game two my opponent mulled to oblivion and quickly lost because he couldn't draw any lands.

In game 3 we both took several mulligans, both of us keeping one landers. I was the lucky one though because I drew three lands off the top and without much resistance beat my opponent. He had a nice hand if he'd ever draw a second land (or rather soon) but I had some combat tricks and few creatures. Since my opponent had Burst Lightning as his only removal for my Tracker I was able to save with Zealous Persecution and win with it a bit later.

Round 2 - White Weenie
Again I was on the draw and did not keep an aggressive hand. My opponent started with a really nice old school Ebene (Plains) and old school black bordered Savannah Lions. That suggested that I did not play just against some random Magic player. My opponent followed with Soldier of the Pantheon and Leonin Arbiter. I have to say that I was glad I managed to fetch on my turn 1 and didn't need to fetch for the rest of the game. I played my mana dorks that I didn't want to trade with my opponent's creature, Voice of Resurgence and waited for more creatures. My opponent played Glorious Anthem turning my creatures into chump blockers. It didn't look good for me. Later I drew Siege Rhino and tutored for Falkenrath Aristocrat. I played my creatures and hoped to deal with lethal damage with them. In two swings I managed to win (with the help of Parallax Wave). It was very close and the math wasn't looking good, a single card or a bad decision could have wrecked the game.

Game 2 was another challenge. My opponent played some Weenies and one of the creatures was Hanweir Militia Captain. That seemed pretty bad for me since I stared at Blade Splicer, a Golem token, Leonin Arbiter and some other creature I do not remember. I was unable to kill the Captain in time so it flipped and started producing 1/1 tokens and became rather big. I got rid of Blade Splicer so I could possibly trade with the Golem token that was rather problematic since it was big and had First Strike. I'd had to triple block the Captain so it was easier for me to deal with the other creatures around. Unfortunately the stream of creatures seemed never ending. Even Brimaz, King of Oreskos showed up and the game looked unwinnable from that point for me. Nonetheless I continued in my resistance. I had one chance to block the Captain with several of my creatures and if that would have worked out I could still get back in the game. My opponent swung with everything and I jumped under the Captain. My opponent with an 'oops' facial expression put his creature in the graveyard. Still it meant any attack was lethal. My chances were bleak but now I could top deck well and win. I managed to get to the point that our board position was even. I was still dying to Containment Priest/Aven Mindcensor or anything that would jump at me at the end of the turn making the math simply wrong for me. One more thing that could have happened was Armageddon. I didn't expect that at the time. I needed one turn to play Tasigur, the Golden Fang and somehow beat through his 2 power creatures. Unfortunately for me though he tapped his four lands and I knew I'm screwed. I lost my lands, didn't draw another one to be able to play either Sylvan Caryatid or Tasigur and lost since I was forced to chump block 3 times.

My opponent started with Mardu Woe-Reaper and followed it with Precinct Captain. I played Anafenza, the Foremost and a turn later Ajani Vengeant. I killed Precinct Captain with Ajani but didn't attack hoping my planeswalker would stay in play. What were the odds of my opponent drawing or having 1 out of 5 removal spells? It was a bad decision, or rather a very greedy one, and that is where the game went badly for me. My opponent played Oblivion Ring on my Anafenza and knocked out Ajani. It was a very tough game for me in general. The game in the end was decided by my Dark Confidant. We both played creatures and my opponent was always a step ahead. I had Parallax Wave in my hand though and still could somehow get through. Nothing had to go wrong. That 'go wrong' though was a combination of two cards. I managed to play Dark Confidant and draw relevant cards from it, but the life loss also meant I'd have to win the game soon. The thing is that I had lethal in play but would have to go below 5 life still having Dark Confidant in play. I needed this card to attack to deal lethal. I played my Parallax Wave and planned to get rid of the opposition so I could deal lethal in two attacks and also still have a counter for Dark Confidant/opposition. My opponent could win the game only with the combination of some token generating card (needed to produce at least 3 creature) plus Brave the Elements that I actually suspected him to have. I could avoid Brave the Elements plus the token generating card by using Parallax Wave on my turn but decided not to and this cost me the game (if I don't count two not so awesome decision earlier in the game). My opponent played Secure the Wastes at the end of my turn and Brave the Elements on his turn, swinging with everything. I went down to 1 and Dark Confidant revealed Bloodbraid Elf killing me. The game was pretty cool but I was very sad to lose it. On the other hand it was very clear that my opponent had to think VERY hard to navigate through and win the game (and also needed a lot of 'luck' on his side). My opponent was a very nice person and very good player, one that could become really good if he wanted to play competitive Magic. It was an honor to play against him.

Round 3 - RDW
I kept another cool hand featuring a pain land, Bitterblossom and not much anything else. My opponent though was on RDW and got an ideal draw. Game one he produced something like Goblin Guide, Ash Zealot, Rakdos Cackler, Chandra's Phoenix and I really couldn't deal with that.

In game two my opponent kept a slow hand and I got a good draw this time. After landing Kitchen Finks and Siege Rhino I managed to win even though I was still within the range of several cards in his deck.

In the deciding game I mulled to 5 which was pretty bad and my hand didn't look good. I had some creatures but they died. Ash Zealot not only was problematic because of First Strike but also because of its other ability. I could deal with Chandra's Phoenix or Ash Zealot since I had Path to Exile in my hand but I decided to get rid of the Phoenix because that with a single burn spell would just come back. I had Lingering Souls to either chump block or kill one of the other creatures. Unfortunately my opponent played Reckless Charge on two creatures. I blocked badly meaning I lost my Siege Rhino and didn't kill a creature in the process and in order to survive I still would lose 3 life when flashbacking Lingering Souls. Even though I managed to deal with the board, it still wasn't good. I had to fetch badly somehow and play Ajani Vengeant to gain some life or fetch in even a worse fashion and be able to play Parallax Wave but staying down to 4 which wasn't particularly healthy value. Still it was better than 3. I went with Ajani Vengeant line and my opponent top decked Blistering Firecat. My opponent still had cards in hand that could easily deal those seven damage so no matter what I would have done would result in me losing the game.

It was impossible to get into top 8 now so I hoped for a positive result^_^. Watching the tables around me I saw a sea of blue decks that I did not want to ran into. I hoped I'd get lucky and would be paired against something my deck had a good chance of winning (RDW is actually a favorable matchup and wouldn't mind facing that again).

Round 4 - BUG Midrange
I got paired well! I faced BUG Midrange. My opponent's cards were worn and battered suggesting some experience with the deck or cards but obviously this player didn't have that much experience with competitive events. Unfortunately this led to a judge call from me and I didn't really feel well about this. I got used to players waiting for my decision or my nod for ability or spell to resolve and also to take my time to think. I should remind myself that this is actually something that does not happen that much in general since people are more used to short cutting and assuming that something they had in mind will happen.

Anyway this match was also a show of who can get screwed more - even though it might not have looked like it from a spectator point of view. My opponent started with some BUG lands and played Liliana of the Veil using its first ability - meaning my opponent was most likely on BUG Midrange. I was wondering what can possibly happen to my Loxodon Smiter since my opponent saw my hand featuring Eladamri's Call and wondered if I can deal with Liliana by playing few creatures and somehow win an attrition war against BUG player that would have Liliana of the Veil in play and also Toxic Deluge accessible (that was in his hand). The card that came to my mind was Snuff Out, but seemed very unlikely my opponent would have it. I could have been wrong though. I discarded the Smiter and killed Liliana later. I needed to put my opponent still under more pressure because they could develop their board while I couldn't due to Toxic Deluge in their hand (and also limited amount of cards in my hand). Creatures in my hand were too good to just play them right into Toxic Deluge but one had to sacrifice for the greater good. It didn't feel right. I decided to play Anafenza and keep Tireless Tracker. After I dealt some additional damage to my opponent, my creatures died and I played Tireless Tracker and created a clue. My opponent was ready and borrowed me one of his clues (*facepalm* once again I participated in an event not having tokens around!). Tireless Tracker survived! I created another clue and drew two cards in order to find one more creature or if possible a planeswalker that would win the game. I produced Garruk Wildspeaker that doubled as both. After a while I won the game.

In the following game we both took a mulligan or two. I don't remember exactly because I was sitting next to a heater that was producing too much heat and I was feeling very drowsy. My memories from that time got all jumbled. Anyway my opponent had Vampire Hexmage in their hand but couldn't cast it since the hand featured Breeding Pool, Forest and UB land as his lands. If my opponent would have produced a second black source I'd probably lose the game. It would stop all my creatures I had in my hand since all of them had toughness of two or less. I played my creatures and started attacking hoping my opponent wouldn't be able to play his Hexmage. I produced Liliana of the Veil and started discarding cards, still hoping my opponent wouldn't draw the second black source. He drew it two turns later dealing immediately with Liliana but she did her job already. I played Ajani Vengeant, produced Treetop Village and was still able to attack with my small creatures. My opponent drew many cards and searched for something, not finding anything. He top decked Damnation and played it even though it dealt only with 1 problem out of 3. I won a bit later with the help of Saskia the Unyielding.

Round 5 - 4c Aggro without red
I was glad that I won because that meant I'd move somewhere in the middle of the room and not play at the high numbered tables. The temperature was more stable there and also the decks around were different - better for me.

I was paired against a player that while shuffling revealed Siege Rhino. I was fairly certain that he was on some Fish deck from seeing him play earlier, but I was obviously wrong. Siege Rhino is not a Fish! 4c Aggro/Midrange was still a possibility though. I kept two lands and hoped to find a 3rd one with Oath of Nissa. My opponent was on the play and played Narnam Renegade with Revolt trigger. That didn't seem good. My only creature in hand was Tarmogoyf and I didn't have any removal in my hand. My opponent also fetched for blue meaning that the deck would probably feature more blue than one would expect after facing Narnam Renegade. I played Oath of Nissa and actually hit a land. Next turn I played Tarmogoyf that was bound to be 2/3 for a while. My opponent was playing some cantrips and cards like Treasure Cruise which was good in a way since I didn't need to deal with additional creatures but also bad since it also meant that my opponent probably found something in all those cards. I started swinging with my 3/4 Tarmogoyf while still being dealt 2 damage a turn. I wasn't winning the damage race. My opponent played more creatures and I had no idea how this could end up. I drew Eladamri's Call and Reclamation Sage keeping both cards for a good moment to play them. Meaning I was defenseless. When my opponent tapped out to play Fact or Fiction I played my tutor and looked for Falkenrath Aristocrat which is good at dealing a lot of damage, it had to resolve though. I drew Saskia the Unyielding and Parallax Wave. I had everything in order to win the game. I played Inquisition of Kozilek to check my opponent's full grip to see a hand full of cards I couldn't beat with one exception - Parallax Wave. I stared at the hand in disbelieve almost wanting to concede which most probably actually showed on me. I was aware though that if I had those cards in my hand I'd probably go for an 'easy win' and play the Parallax Wave. Next turn I hoped my opponent would play the card instead of any other card in his hand - he complied - and I could still win the game! I just needed to land one more creature to be able to deal lethal. This would require me to wait two turns though. In those everything could go wrong. I played Reclamation Sage and passed the turn. Next turn I played the Aristocrat, it resolved and dealt some damage. Next turn I played Parallax wave dealing with my opponent's creatures and hoped he wouldn't produce too many blockers. I needed just one creature to go through if Saskia would stick in play. I played her and swung with the team. I won. Honestly I did not expect this outcome of the game (and my opponent obviously didn't expect to lose either).

Next game I stared at Wild Nacatl from turn 1 which I wasn't really happy to see either. My creatures weren't able to deal with a 3/3 attacker. I had a mana dork, 3 lands and Elspeth in my hand. Unfortunately my mana dork died to Collective Brutality. I drew Fleecemane Lion and played it victoriously, my opponent just tapped his two lands and played Dromoka's Command making his cat bigger and killing my poor cat. In the meantime he also discarded my Elspeth, Knight-Errant. I didn't have much to play and did not even have fetchlands meaning that the card I had in my hand would have to wait for a while. When my life total started to get low I drew Abrupt Decay finally dealing with the cat. In the end I managed to play Tasigur leaving Elspeth in my graveyard. On my turn I decided to just try my luck and get it back. I milled Stomping Ground and Demonic Tutor which my opponent wasn't happy to see. It certainly amused all the spectators. Elspeth got returned to my hand, obviously my opponent had a way how to deal with it. He played Tidehollow Sculler and took Elspeth from my hand again. I drew Reclamation Sage but I didn't play it since I didn't really care about Sculler just yet. I had Tasigur to deal some damage, or at least I thought so. My opponent played Kaya, Ghost Assassin that was removing my creature from the game. I needed other creatures to deal with Kaya but still didn't want to play Artifact/Enchantment removal. I was drawing creatures though so I just played them and slowly started attacking into my opponent's creatures that were 'lousy' 2/2s this time around and he either had to trade badly or lose Kaya (my creature was also 2/2 but I had Noble Hierarch in play, no idea what the creature was). Later I finally dealt with Kaya and had Tasigur to start attacking. I also could use its ability since I didn't draw anything relevant. My opponent played Dig Through Time, followed by Treasure Cruise and Ponder which didn't seem good at all. My opponent then produced Parallax Wave but this time in order to survive he'd to use all the counters except one so I didn't even bother destroying it. Noble Hierarch would stay in play and that alone was capable of lethal damage because my opponent was down to 2 and I had Zealous Persecution. I knew the plan wouldn't probably work out but next turn I'd get back my creatures and could attack again for lethal. I turned Hierarch sideways and waited for something to happen, my opponent passed the priority to block though so I played Zealous Persecution. He played Spell Queller to take the card away, so I decided to play Path to Exile on it not really expecting my opponent to be able to do anything. He played Nimble Obstructionist which struck me as odd as he could just tried to block my creature with either card. Well, he tried to block but I explained him that we were pass that step already. After discussing in what step we were and what could possibly happen he conceded and I won the match. During this match I was even more asleep than in the previous one so I do not even remember if we played 3 games or not. In the second game I described I could have certainly took a different route and could have won faster but I felt that I can safely win this way. I didn't expect two creatures with Flash though and since my life total was rather low it was possible that if my opponent sequenced his plays in a different way he could have also won the game. The last turns were a real chaos.

After we signed our result slip I went to find some coffee and to my surprise I managed to get it at the store for which I was very grateful. My brain was obviously at a point it had troubles focusing and following the game.

Round 6 - 4c Academy
I was paired against a player I met at MKM Series in Prague and since we were there slinging Vintage and Old School I also expected a different kind of a deck than those I face normally at Highlander events. I already saw a turn 2 Batterskull from him that day. I expected a lot of artifacts, probably some planeswalkers, Oath and some annoying creatures like Emrakul and maybe even Tendrils of Agony since Academy decks can sometimes either go draw everything route or a prison route. I haven't seem too many of prison cards though earlier so I expected a more comboish approach. In the end I have no idea how my opponent's deck looked like but what I saw I liked!

For the first time during the whole event I won a die roll. I kept an aggressive and ideal hand. I was very happy about this because in the past matches I usually took mulligan 3-4 times. I played a mana dork and followed with creatures on curve while even having access to Dark Confidant. At first I was thinking that overextending may be bad, but I knew I could deal a big amount of damage before a first sweeper would hit and I also had Treetop Village which made even the bad scenario look fairly good for me. My opponent's first play was Thopter Foundry and since I didn't want to take any chances against the combo I destroyed it immediately. My opponent very reluctantly put the card in his graveyard. This meant that my plan changed a bit since I got slowed down by this. Next turn though I still could play two creatures. My opponent played Oath of Druids and I started wondering which creatures my opponent could possibly hit. Sun Titan didn't feel good neither did Griselbrand or Inferno Titan. I could deal with the creature though since I already had Liliana of the Veil in my hand and I just needed to swing once more. Since my opponent saw that too he could have chosen not to use Oath and find an answer to my board first. That is the reason why I decided to land Liliana of the Veil before the first possibility of the Oath trigger and made us discard. My opponent discarded Sword of the Meek. He used Oath and hit Emrakul which was probably the least threatening creature I could think of. My opponent realized this was a mistake and conceded then.

I was lucky to steal this game away from him and wondered how the following game would go. My opponent developed his board - played bunch of mana rocks, Tolarian Academy and I felt very cheated. I had Demonic Tutor in my hand and was wondering if looking for a Wasteland is needed. I was mana screwed though and had no means of doing much. My opponent then had a nice turn producing about 28 mana and playing all he could including Zuran Orb which was the card that totally ruined my plan killing my opponent with Deathrite Shaman - the only card I had in play with the exception of two lands. The Tabernacle at Pendrell Vale followed and I was unable to deal with it (I destroyed Academy earlier in the game, didn't eat it and my opponent brought it back with Regrowth). Since I was mana screwed I couldn't play more creatures to still have a chance winning the game. I tried though for a bit longer since we had about 25 minutes still to finish our match and it wasn't likely that my opponent would stall or anything. I conceded after I forgot in what phase/step I was and did something I had to do at the end of turn in order to be able to win. At most though I was still able get my opponent down to 1 not zero.

In game three I wasn't mana screwed and was able to play creatures even with Tabernacle in play. My opponent helped me with the damage race since he played Forbidden Orchard on turn 1, also playing a card with the mana produced from the Orchard. On turn 2 he played Oath of Druids that I could destroy either with Abrupt Decay or Vindicate. I decided to keep Vindicate. I played some creatures and hoped my opponent would be able to deal with them soon (he did kill them, but I found more creatures to play). He drew some cards but was unable to find something to deal with my newly developed board. He could have tried finding a win condition and killing me instead of my creatures and I was well aware of that, he didn't have much of acceleration available though. It seemed my opponent would concede but he still drew for the turn. At first his reaction was like 'concede' but then he realized he could actually do something with the card. The drawn card was most probably Chrome Mox. He played it, imprinted Yawgmoth's Will, and played Tezzeret. He started looking for something that would save him from my lethal attack. Ensnaring Bridge wouldn't do it so the only card in his deck being able to give him some time was Zuran Orb. He had to sacrifice two lands though to survive though which meant he wouldn't be able to play much later. He had one card in hand. After he searched for Zuran Orb and I shuffled his deck and cut it, he drew Rest in Peace.

Round 7 - 4c Scapeshift
After my win against the most cool deck I encountered so far I played even crazier match. My opponent started with Search for Azcanta and was filling his graveyard. Later he played Fact or Fiction showing Preordain, 4 lands and a counterspell. He took Preordain and a fetchland (I wanted him to lose as many lives as possible). After this he flipped Search for Azcanta putting Memory Lapse into his graveyard which I was glad to see there rather than in my opponents hand. My hand featured 2 cards and 4 lands. The nonland cards were Bitterblossom and Ajani Vengeant. Both cards were good but it didn't feel that awesome since when playing against Scapeshift I usually want my life total to be above 18 life. Anyway I played Bitterblossom on turn two hoping not to run into Daze. My opponent played a tapped land so Spell Snare or Force Spike wouldn't happen. I needed to draw something else with which I could swing since Bitterblossom alone isn't usually able to deal 20 damage to my opponent on Scapeshift in time. On turn four I played Ajani Vengeant and hoped it would resolve. It wasn't doing anything impacting the board but would keep my life total above that 18 life for a while. I used Lightning Helix ability targeting my opponent. I produced Scavenging Ooze and attacked with my Faerie tokens. During the game Helix'ed my opponent once again and I tried to keep him off two double black/double green. That didn't work out because of his basics but at least I hit his mana base and it felt pretty relevant. He played Dack Fayden and started looking for something discarding Vesuva which I was happy to see in his graveyard. I attacked him leaving Dack Fayden there. A turn before my opponent's death I also shuffled his deck due to some search effect and hoped I would survive his top deck. He drew Bring to Light. I suspected Scapeshift. I also suspected that there would be a high chance of him not having enough Mountains in his deck though so I waited for him to look for a card and play it. It was Scapeshift so I waited again because I was really curious if he could deal 23 damage. My opponent conceded.

In the following game my opponent played Sakura-Tribe Elder. I had Aven Mindcensor in my hand and I hoped that this would be enough to win the game (or rather it was my only chance to win the game with this). I played it at the end of my opponent's turn allowing him to fetch for a basic land. I had Ajani Vengeant that would keep one land tapped down and also Wasteland that I was willing to use on something. As far as I remember I used it on a utility land (Maze of Ith?) though in the end and I played any creature I drew. When my opponent was almost dead he drew many cards and finally found removal for Aven Mindcensor but it was already too late and I won the game.

After the event it was time to wait for prizes. I knew I'd miss top 8 due to tie breakers most probably since my opponents had the tendency to drop but I knew I should end up in top14 which was supposed the number of players receiving prizes. I don't speak German so I didn't know if this was right or not. After a lot of chaos I received several prizes - Fatal Push and 20EUR. I'm not entirely sure who all provided prizes. I didn't expect to get any but in the end I got quite a lot. To those that donated prizes I'd like to thank a lot for doing this.

I'd like to thank everyone who made this event possible. I admire the community for organizing such a good event. The players were nice, the event went smoothly even though slowly due to high number of players and very little space. I'm very happy that I was able to go and that Dion was able to accommodate me (big thanks!). I'll try to come again!

After the event we went to eat something finally (it was delicious), had a nice chat and then played some Vintage and silverboarded cards tower.

Thopter Pie Network and some awesome Vampire food tokens

Dion was so nice to go with me to the bus station in the morning. I hopped on the bus to Prague. I couldn't sleep so I watched Man of Steel and Kung Fu Panda 3. Both movies seemed better to me than the one I watched on the way to Berlin (Gone) which had way higher rating. After I arrived to Prague I went to eat something (with a group of German people next to me) and then went to my flat. I obviously fell asleep because I remember several rather scary and chaotic dreams and I also lost few hours from my day. When I woke up again I talked about my experiences to my flatmate from my trip to Berlin and we both had a good laugh. The games I played were mostly nice (with some exceptions) and fun. I regretted that our community is no longer, on the other hand I'm glad I can still go to Germany, Slovakia or Finland to play this awesome format. It's probably better to go abroad because in all those places the people were really nice to me. While I may not be able to come to an event soon, it will eventually happen and I look forward to it. (I finished my day with another Sealed League because those previous 2 were still on my mind. This time I lost just once.)

Thank you for reading
S'Tsung (stsung on MODO, stsungjp on Twitter)

Decklist

4c Blood
by stsung, 1740USD
Creatures
1 Anafenza, the Foremost
1 Avacyn's Pilgrim
1 Aven Mindcensor
1 Birds of Paradise
1 Bloodbraid Elf
1 Courser of Kruphix
1 Dark Confidant
1 Deathrite Shaman
1 Elves of Deep Shadow
1 Falkenrath Aristocrat
1 Fleecemane Lion
1 Fyndhorn Elves
1 Huntmaster of the Fells
1 Kitchen Finks
1 Knight of the Reliquary
1 Llanowar Elves
1 Lotus Cobra
1 Loxodon Smiter
1 Noble Hierarch
1 Putrid Leech
1 Qasali Pridemage
1 Queen Marchesa
1 Reclamation Sage
1 Saskia the Unyielding
1 Scavenging Ooze
1 Scrapheap Scrounger
1 Siege Rhino
1 Sylvan Advocate
1 Tarmogoyf
1 Tasigur, the Golden Fang
1 Thalia, Heretic Cathar
1 Thrun, the Last Troll
1 Tidehollow Sculler
1 Tireless Tracker
1 Voice of Resurgence
35 cards
Other Spells
1 Abrupt Decay
1 Ajani Vengeant
1 Arc Trail
1 Bitterblossom
1 Collective Brutality
1 Demonic Tutor
1 Dismember
1 Dromoka's Command
1 Duress
1 Eladamri's Call
1 Elspeth, Knight-Errant
1 Fatal Push
1 Garruk Wildspeaker
1 Gideon, Ally of Zendikar
1 Green Sun's Zenith
1 Inquisition of Kozilek
1 Kolaghan's Command
1 Lightning Bolt
1 Lightning Helix
1 Liliana of the Veil
1 Lingering Souls
1 Oath of Nissa
1 Parallax Wave
1 Path to Exile
1 Sorin, Solemn Visitor
1 Swords to Plowshares
1 Sylvan Library
1 Thoughtseize
1 Vindicate
1 Zealous Persecution
30 cards
Lands
1 Arid Mesa
1 Badlands
1 Bayou
1 Bloodstained Mire
1 Blooming Marsh
1 City of Brass
1 Copperline Gorge
1 Forest
1 Godless Shrine
1 Horizon Canopy
1 Karakas
1 Llanowar Wastes
1 Mana Confluence
1 Marsh Flats
1 Misty Rainforest
1 Overgrown Tomb
1 Plains
1 Plateau
1 Polluted Delta
1 Raging Ravine
1 Razorverge Thicket
1 Savannah
1 Scrubland
1 Shambling Vent
1 Stirring Wildwood
1 Stomping Ground
1 Swamp
1 Taiga
1 Tectonic Edge
1 Temple Garden
1 Treetop Village
1 Verdant Catacombs
1 Wasteland
1 Windswept Heath
1 Wooded Foothills
35 cards

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