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Tuesday, September 6, 2011

L5R Rules changes revealed at GenCon

There are several changes in the rules and terminology that I already covered in previous posts.

Now follow the rule errata. But those are not the only changes (see winning conditions).

Equip (two abilities)
Limited: Any number of times per turn choose your performing Personality and target an attachment in your hand: Attach it to the Personality paying all costs.

Battle: Any number of times per turn, choose your performing unbowed opposed Shugenja and target a Spell in your hand: Attach it to him. You may take additional action to use a Battle ability on that Spell

Haha! Now everyone has the CoT ability!

Proclaim
Reaction If it is your turn, after you bring a Personality in your province with your Clan Alignment into play without clan discount: Gain honor equal to his base Personal Honor.

This rule might seem the same at first but well you'll notice that there is missing 'during dynasty phase'. Thus if you manage to play a personality for ex. in Action Phase you can gain honor from it (this means that you won't be able to gain honor in dynasty phase or any other phase).
Winning Conditions changes
Dishonour and Enlightenment Victories are no longer instant. They happen at the end or beginning of the turn respectively.

This probably tries to solve the situations in which you as a military deck player had to launch a last attack knowing it would lead to instant loss. But knowing that if by a chance the dishonor victory would wait till the end of turn, you would win.

Same goes to Enlightenment victories. Many times such a situation happened and many times I - as an enlightenment player - counted with that. (that in the last battle I would be able to survive, I still would be able to put the last ring into play and thus win)

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