So well now I present you the website that should be showing my Unity project (it's a school project).
Note that the project is not yet finished. There are many things that need to be fixed and that need to be done. (some materials got messed up after conversion, collisions are not really working the best they could..I did not even start working on light/shadow maps)
Here is the link. Enjoy. Hopefully one day it might actually be worth something^^
Unity Project
Sunday, March 27, 2011
Tuesday, March 22, 2011
Thursday, March 17, 2011
Saying Good Bye to Hero Crab Dueling
I spent quite some time playing this deck so I think it deserves a post. Mostly I can thank this deck that it got me a 3rd place in the local tournament leage (other decks I played were DGC Commanders - complete failure and Dragon Magistrate Honor - good results^^)
But this is the deck I tried to make work the last tournament league.
But this is the deck I tried to make work the last tournament league.
SPC Dueling Heros
Shattered Peaks Castle
Dynasty deck: 40
Holdings:
3x War Encampment
3x Seiden Sanzo
3x Border Village
1x Chugo Seido
1x Traveling Peddler
3x Iron Mine
1x Counting House
Events and other stuff
2x Plains of Resolution
1x Imperial Census
1x Crossing the Forbidden Sea
1x The New Order
1x Hida's Guidance
Personalities
1x Kuronada XP
1x Hida Kuon XP6
1x Hida Yaheiko XP
3x Hida Tatsuma
3x Shinjo Yamauchi
1x Tsuruchi Gidayu
1x Hida Hachimoto
3x Hisao
3x Kuronada
1x Tamago
1x Oishi
1x Hida Benjiro XP2
Fate Deck: 41
Attachments
3x Seppun Blade
1x Armor of the Ryu
1x Hand of the Jade Dragon
1x Hand of the Obsidian Dragon
1x Chagatai's Armor
3x Rising Sun Blade
1x Hida War Drums
3x Kami Unleashed
3x Beloved of the Clan
3x Strength of the Bamboo
3x Steel on Steel
3x Low Stance
1x Ultimate Sacrifice
2x Retribution
1x Ring of Water
3x Weigh the Cost
2x Setting Sun Strike
3x Imperial Command
3x Deathly Aura
Dynasty deck: 40
Holdings:
3x War Encampment
3x Seiden Sanzo
3x Border Village
1x Chugo Seido
1x Traveling Peddler
3x Iron Mine
1x Counting House
Events and other stuff
2x Plains of Resolution
1x Imperial Census
1x Crossing the Forbidden Sea
1x The New Order
1x Hida's Guidance
Personalities
1x Kuronada XP
1x Hida Kuon XP6
1x Hida Yaheiko XP
3x Hida Tatsuma
3x Shinjo Yamauchi
1x Tsuruchi Gidayu
1x Hida Hachimoto
3x Hisao
3x Kuronada
1x Tamago
1x Oishi
1x Hida Benjiro XP2
Fate Deck: 41
Attachments
3x Seppun Blade
1x Armor of the Ryu
1x Hand of the Jade Dragon
1x Hand of the Obsidian Dragon
1x Chagatai's Armor
3x Rising Sun Blade
1x Hida War Drums
3x Kami Unleashed
3x Beloved of the Clan
3x Strength of the Bamboo
3x Steel on Steel
3x Low Stance
1x Ultimate Sacrifice
2x Retribution
1x Ring of Water
3x Weigh the Cost
2x Setting Sun Strike
3x Imperial Command
3x Deathly Aura
Wednesday, March 16, 2011
3dsmax - 3dsmax and unity
So well...I have problems with collisions in the Unity game engine. I spent two days figuring out which model is making the game crash. I found it out but I did not really know what to do with that. Anyway I set it to convex collisions and now it more or less works. It's slow around 12-30 fps which is not what I should be getting. There has to be another problem somewhere.
Anyway everything gets converted and compressed and sometimes it generates errors on the textures for some unknown reason (at least to me).
So here you van have a look on what I have so far....not sure if I'm going to continue working on another rooms. I haven't even done the lightmaps/shadowmaps yet and this is going to take ages.
Anyway everything gets converted and compressed and sometimes it generates errors on the textures for some unknown reason (at least to me).
So here you van have a look on what I have so far....not sure if I'm going to continue working on another rooms. I haven't even done the lightmaps/shadowmaps yet and this is going to take ages.
Monday, March 14, 2011
3ds max
At school I had basic animation techniques and 3dsmax modeling class. For it I spent ages staring into 3dsmax creating a model of a woman. Now with the more advanced class I should be creating an environment that would be later imported into a gaming engine.
I did not come with a brilliant idea or anything but I decided to learn a bit about 3d modeling by creating objects I can see and measure. I started with creating 3 different types of chair (normal wooden one modeled out of blocks, metal one modeled using splines and creating an armchair using chamferbox). Later I created other models to learn some basics ... well the following image shows what I do right now.
I'm no expert in doing this but I think that I can actually improve and start to like it once again.
Anyway the scene shows some objects from game store outpost. I don't spent ages on making it look 100% the same but I at least try to make it look similar (more or less, depends on the object some made me angry soon so I did not really care much about them... I don't plan doing anything with those stairs! Door is fine in the end, but it needs a handle...argh).
Anyway whatever here's my work in progress.
I did not come with a brilliant idea or anything but I decided to learn a bit about 3d modeling by creating objects I can see and measure. I started with creating 3 different types of chair (normal wooden one modeled out of blocks, metal one modeled using splines and creating an armchair using chamferbox). Later I created other models to learn some basics ... well the following image shows what I do right now.
I'm no expert in doing this but I think that I can actually improve and start to like it once again.
Anyway the scene shows some objects from game store outpost. I don't spent ages on making it look 100% the same but I at least try to make it look similar (more or less, depends on the object some made me angry soon so I did not really care much about them... I don't plan doing anything with those stairs! Door is fine in the end, but it needs a handle...argh).
Anyway whatever here's my work in progress.
Saturday, March 5, 2011
EDH Korlash, heir to Blackblade
Just wanted to update my earlier Korlash decklist. This is the more or less final version. I've played many games with it and had lots of fun with it.
It is a deck for fun not for competitive play or anything as I probably stated in the earlier post. You can check it here (at tcg player)
Korlash, Heir to Blackblade
It is a deck for fun not for competitive play or anything as I probably stated in the earlier post. You can check it here (at tcg player)
Korlash, Heir to Blackblade
Valakut for fun (Standard)
A friend of mine bought Valakut Ramp deck for the upcoming PTQ so I decided to build a let's say budget version of the deck as well. This might be good for the less experienced players here. They will discover a new deck type (it might get pretty frustrating too though, so we will see). I'm tired of playing Vampires, Mono White Lifegain and Tempered Steel artifact aggro against them. So now some will have to suffer against my Valakut Ramp^_~.
Valakut Ramp
4x Valakut, the molten Pinnacle
4x Evolving Wilds
2x Misty Rainforest
12 Mountains
5 Forests
4x Expedition's Map
4x Khalni Heart Expedition
4x Harrow
3x Cultivate
4x Explore
2x Pyroclasm
2x Comet Storm
2x Lightning Bolt
3x Steel Hellkite
1x Avenger of Zendikar
2x Viridian Emissary
2x Sylvan Ranger
4x Evolving Wilds
2x Misty Rainforest
12 Mountains
5 Forests
4x Expedition's Map
4x Khalni Heart Expedition
4x Harrow
3x Cultivate
4x Explore
2x Pyroclasm
2x Comet Storm
2x Lightning Bolt
3x Steel Hellkite
1x Avenger of Zendikar
2x Viridian Emissary
2x Sylvan Ranger
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