The deck is not finished I still don't know what to add and what is the right mana base. I ran Tidehollow Sculler + Thoughtseize/Inquisition of Kozilek. I was considering to play Turn Aside as this would counter the spell I don't want to see. But looking at my opponents hand and discarding what I don't want to see is better and I love sculler. These disruption spells are good but I'm not really sure about how it will work for the time being I have problems with black mana. Either way there is one more slot for a card and I don't really know what that could be. Now trying COurt Humunculus (yay, it works actually) I want something with CMC < 2 and something that would be able to attack well or do something significant (in that case it would have to cost 1). I ran twenty lands but I find this too much, but playing with the deck will decide the final number.
As I need a source of W/B/U I decided to run a play set of Marsh Flats that gives me either W or B and play set of Seachrome coast. I want the land on turn 1 so it comes untapped (or turn 2). I should get either white in any case and then something else on t2. The artifact spells will take care of the rest.
This deck can be deadly but it can also go wrong quite easily. But well it's nice to have my entire hand in play and attack for a lot on T2 and in T3 having the game practically over. In theory it works now I need to see how it works in reality.
Anyway just a thought for a deck...
Esper Aggro
4x Memnite
4x Ornithopter
4x Mox Opal
4x Springleaf Drum
4x Tempered Steel
4x Steel Overseer
4x Tidehollow Sculler
4x Master of Etherium
4x Ethersworn Cannonist
4x Court Humunculus
4x Marsh Flats
4x Seachrome Coast
2x Swamp
4x Plains
4x Island
2x Mystic Gate
4x Ornithopter
4x Mox Opal
4x Springleaf Drum
4x Tempered Steel
4x Steel Overseer
4x Tidehollow Sculler
4x Master of Etherium
4x Ethersworn Cannonist
4x Court Humunculus
4x Marsh Flats
4x Seachrome Coast
2x Swamp
4x Plains
4x Island
2x Mystic Gate
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