ad

Monday, May 14, 2018

Magic Arena Dominaria Limited patch

After the first Dominaria patch I was able to just play some games and comment on what I saw in game (DOM Patch. There were many changes. Economy changed, we got events and we got a big visuals update.

Since my collection is rather bad I wasn't really into playing Quick Constructed so I thought about skipping it altogether and wanted to just wait for a draft. Nevertheless I decided to hop in one of the events and get crushed. I paid the entry which wasn't much considering I'd still get something back and got terribly crushed by three Gold Rank players while my rank was Bronze (Rank 4). Anyway, I noticed one thing. It was the very first time I actually felt like playing a game of Magic. Even though I lost my matches I played games that made sense. My opponent's just wanted to win but that also made the games playable for me. No stalling, no players trying to figure out what card x or y does and no players playing random piles of cards, players not conceding immediately etc. I played against fully functional decks (full of mythics and rares). I wasn't really sure if this was the experience I wanted from the event but at the time I didn't really think much about it. I just knew that I should enter with a reasonable deck next time.

After little bit of playing it's time for me to write something.

Economy changes

Daily wins
The first win of the day awards 250 gold. The following 4 wins will award 100 gold each. That totals to 550 gold if you win 5 times a day.

A good change

Quests
The rewards of quests were changed too. We get quests that give us 500 or 750 gold. The quests are similar to the previous ones (play X lands, attack with X creatures, playing x color1/color2 spells etc.). The quests saying win with a color1/color2 deck were removed.

The change means that we can earn a pack per day if we want to. We need to play more games to finish a quest but that's not a bad thing. I like this change too.

Weekly wins
At 5, 10 and 15 wins we get a pack of the actual set (Dominaria).

Individual Card Rewards
ICRs were removed from Daily wins and the Vault. They still after this update will exist as prizes in Constructed events.

I have to say that I hated the ICRs. Getting a rare per day sounded nice but getting there was really terrible since the gold I was awarded in the meantime was 150 in total. ICRs being now behind a pay wall is something I don't mind. It's ok if the other prizes received won't be random (for example Limited awards 1-3 packs which sounds pretty terrible)

The Vault
The Vault contents changed. The random mythic is gone and we get a Mythic Wildcard once again. Next there are 2 Rare Wild cards and 3 Uncommon Wildcards. The Vault fills up more quickly now (if you play 60-90 minutes per day, the vault should open for you about once per month)!

  • Opening an 8-card booster: 3.33333333...%
  • Fifth (or more) copy of a mythic rare added to collection: 1.11111...%
  • Fifth (or more) copy of a rare added to collection: 0.5555555555.....%
  • Fifth (or more) copy of an uncommon added to collection: 0.3333333.....%
  • Fifth (or more) copy of a common added to collection: 0.11111111....%

Gems

Since this update we also get the option to buy gems with real money. I do not plan spending money on this game so there is not much I can comment on. I will just leave this here. It's slightly better from what I expected (I expected 5.5-6k per draft, 1.5 per pack), as it seems F2P aren't really content with these numbers?

Actually I have a comment to make. It's not really easy to buy stuff from Wizards of the Coast store on Magic Online for people outside of the United States and I really hope that Arena store won't work in a similar way. We need other ways how to pay for the Gems, including PayPal or something of that kind. On MODO we also pay VAT or something which is quite high, will we have to pay it here too? (I didn't check, so I don't know).

  • 750 Gems: $4.99
  • 1,600 Gems: $9.99
  • 3,400 Gems: $19.99
  • 9,200 Gems: $49.99
  • 20,000 Gems: $99.99
  • 600 Gems: 3 Packs
  • 1,200 Gems: 6 Packs, which includes at least 1 Uncommon and 1 Common Wildcard
  • 3,000 Gems: 15 Packs, which includes at least 1 Rare, 3 Uncommon, and 3 Common Wildcards
  • 9,000 Gems: 45 Packs, which includes at least 1 Mythic, 3 Rare, 9 Uncommon, and 9 Common Wildcards. (The Dominaria 45-pack bundle will also include 1 copy of Firesong and Sunspear)
  • 18,000 Gems: 90 Packs, which includes at least 3 Mythic, 6 Rare, 18 Uncommon, and 18 Common Wildcards. (The Dominaria 90-pack bundle will also include 2 copies of Firesong and Sunspear.)

Quick Constructed

Quick Constructed is a best-of-1 (constructed if that wasn't clear) event that should be available in MTGA at all times. The entry is 500g or 95 Gems and it ends after 7 wins or 3 losses are accumulated. The sets we will be able to draft will be rotating. It started with HOU/HOU/AKH and was followed by DOM. Next, we will have the possibility to draft RIX/RIX/XLN and then HOU/HOU/AKH again. Event prizes are:

  • 0 Wins: 100 gold and 3 individual Uncommon cards
  • 1 Win: 200 gold and 3 individual Uncommon cards
  • 2 Wins: 300 gold and 3 individual Uncommon cards
  • 3 Wins: 400 gold and 3 individual Uncommon cards
  • 4 Wins: 500 gold, 2 individual Uncommon cards, and 1 individual Rare card
  • 5 Wins: 600 gold, 2 individual Uncommon cards, and 1 individual Rare card
  • 6 Wins: 800 gold, 1 individual Uncommon card, and 2 individual Rare cards
  • 7 Wins: 1,000 gold, 1 individual Uncommon card, and 2 individual Rare cards

You might wonder why Quick Constructed was introduced. If you are already in the beta you probably know that all we could do was get daily rewards and then get some ICRs (individual card rewards). For many daily grind ended with 5 wins or something similar because that is were the front-loaded rewards ended (1st win of the day reward, some additional gold, 1 mythic or rare card). For many playing to get all the individual cards was simply not worth it. This changed later. The ICRs were gone, we got more gold and we could get some additional packs after 5th, 10th and 15th win of the week. Quick Constructed now allows us to actually grind. If we want to commit to grinding we can do so. 500g is something we can get daily and if we can get to at least 4 wins we gain some value - in this case one guaranteed rare or mythic card and 2 uncommons. No matter how badly this actually sounds the fact that we can pour 'money' into something to generate value is something we didn't have access to before and for that only reason people should be glad we have this event around at all times.

I'd like to digress a bit. I'll talk about Magic Online. When Magic Online's economy was pretty bad and people started running away, Wizards of the Coast tried to fix it somehow. There were few things that changed, one was the introduction of Play Points which made grinding a bit more limiting (I will get back to this later). The second thing that changed was tournament structure. These two things (PP and events) are linked. First, after waiting for years, we got Leagues. At first glanced they pretty much tried to copy the events before (I won't go into detail, but hopefully I'll say enough so you can see my point). We got something with the name "Competitive" in it and Leagues with "Friendly" in their names. These can be sometimes misleading but it was very clear that I'm more on the "Competitive" side of things. I used to play 8-4 single elimination drafts when I wanted to grind and played premier events in order to enjoy constructed (or Daily events). The more flat prize structure wasn't what I was looking for. It wasn't just the prize structure that didn't give me the motivation to play. See, soon after the release of a set the 8-4 and 6-2-2-2 queues were relatively similar. The 8-4 players drafted a deck in order to win so they were passing cards that one could sell for tix. 6-2-2-2 players were usually money drafting, they didn't mind about losing a first pick. With time both drafting and playing experience changed. While the 8-4 one changed to more refined experience the 6-2-2-2 events started to get chaotic. Not only the drafting went strange sometimes, one also played against decks that were very strange for a format that got solved relatively fast. I didn't play the Pack per win/4-3-2-2 unless I didn't care about losing my tix completely and didn't care about the experience I'd get out of it. After the introduction of Leagues on Magic Online the Competitive (8-4 equivalent) and Intermediate (6-2-2-2 equivalent) League players somehow ended up playing both in the Intermediate League. At first I wondered if this will become a problem. Wizards of the Coast changed the prize structure later and it segregated the players to how it used to be before. There was one more thing that surprised me and that is Friendly Sealed League and Friendly single game Draft League. When I read the announcement for each of these my brain just couldn't understand those Leagues. If I want to play a Sealed deck I want to play my 5 rounds with the 6 packs I get not some add a pack strange sealed deck. The prize structure also didn't make a sense to me at all (mostly because it awards PP and 3 packs max if you go 9-0). The draft sounded like a total nonsense. You draft like normal and then play up to 7 wins or 4 losses (best-of-1). You get up to 120PP for all that (120PP is how much it costs to enter). A bit later I heard many people actually talking about the Friendly Sealed League. Many players were also saying that it has the best EV and that it is their preferred way to play limited. Reluctantly I tried it. After my first experience I said, never again. I checked the EV though again and realized that for someone who's win percentage is not that high this indeed becomes the best EV event. Question is, is it worth the experience? For many it is. They get to play more, they can even get a better pool by buying another pack etc. Yesterday, when I opened MODO I stared at 7000 players in the Sealed deck Friendly League. That's a lot for Magic Online.

Back to Arena. We have one type of an event and while many players complain about it because of a thing A or B, one thing is certain - it draws the competitive crowd there. Since it is the only way to grind we'll find grinders there, players that want to play as much as possible and win as much as possible. I don't know how many players are in the beta but many of those in are either Magic players or F2P game grinders that are looking for something new to spend their time and effort on. This means that those that just want to play casual games get crushed. If you can't break even in Quick Constructed you shouldn't enter. You won't be able to grind that fast but you will still be able to get gold and packs. The difference between these two types of players will get huge and yes this is a problem that should get addressed. One thing that I noticed on MODO though is that segregating the players with different kind of events made everyone happy. I get to play what I want and can avoid Friendly Leagues while others will prefer those and won't ever enter a Competitive League.

I believe that Wizards of the Coast is trying to figure out what the best events will be for us and this is a start. Quick Constructed is the first event we got and the first draft of a prize structure. Many of us feel that best-of-one matches are something we don't want to be. There will be players that will want to play those and will be their preferred way how to play Magic. So all should bear with it, give it a try and see what it offers. Then we can jump into another event we will get and see how that works for us.

The problem with Quick Constructed is that well a good deck is expected of us and that takes some time grinding with the 'basic' economy. Since the matchmaking is not the greatest this may be a very frustrating experience for a new player.

Quick Draft
While I was in France without access to the internet Quick Draft was introduced. It is, once again, a best-of-1 event (hence the Quick in the name which is a bit confusing to some...) and ends with either 7 wins or 3 losses whichever comes first. The entry fee is 5000 gold or 750 gems. Prizes as follows:

  • 0 Wins: 50 gems, 1 to 3 eight-card boosters, and all the cards you drafted
  • 1 Win: 100 gems, 1 to 3 eight-card boosters, and all the cards you drafted
  • 2 Wins: 200 gems, 1 to 3 eight-card boosters, and all the cards you drafted
  • 3 Wins: 300 gems, 1 to 3 eight-card boosters, and all the cards you drafted
  • 4 Wins: 450 gems, 1 to 3 eight-card boosters, and all the cards you drafted
  • 5 Wins: 650 gems, 1 to 3 eight-card boosters, and all the cards you drafted
  • 6 Wins: 850 gems, 1 to 3 eight-card boosters, and all the cards you drafted
  • 7 Wins: 950 gems, 1 to 3 eight-card boosters, and all the cards you drafted

So far you enter the event and draft with 7 bots that are scripted in a way to draft to win, thus they will be passing 'money cards'. For those not knowing what draft is - you open a pack, pick a card and pass the rest of the pack. You will receive another pack with one less card. You pick from there and pass the rest to another player. You do this until all 14 cards are drafted. Yes, fourteen. That is the actual number of cards in Magic: The Gathering packs in paper and on Magic Online with which we also draft. After you finish you get to build your 40-card deck and play your matches.

You probably noticed that Draft awards gems instead of Gold. The premium currency given out at this event can be bad for some and good for others. It depends on what you can do with it. A player not putting money into the game will have a way how to get premium currency but will also find it harder to spend it. If one would want to chain drafts we need to get to 6 wins (or have really a lot of gold). If we miss the break point for us (depending on amount of gold we have) all we can do is play Quick Constructed with it. This actually converts Gems into Gold once again and it is something we as players should realize. This is one of the reasons why I mentioned Play Points above. On Magic Online we enter events with event tickets that have an actually monetary value and are used as the currency on Magic Online to buy cards, enter events etc. PP are used to enter events and that this all we can do with them. A grinder on Magic Online wants to eventually turn these PP into something they can sell and while still keeping PP to continue playing. We get certain amount of PP as prizes and Treasure Chests (in Constructed) and Booster Packs (in Limited). The number of PP can get quite high for some players and one of the ways to turn them into something we can sell is to enter Limited events. When I saw that Draft awards Gems I thought of this. There is nothing wrong with that as long as we have the means to use or convert either currency. Note that gems can also be used to buy packs. The question is, will you want to do it?

Motivation
Each of us is different and our expectations are different. What motivates one player does not necessarily need to motivate another player. Those that know me, know that I'm not really motivated to play Arena. It doesn't suit me because it doesn't offer the kind of experience I want from playing Magic. I was looking forward to playing Limited though and the experience wasn't what I expected. The bots obviously have certain archetypes in mind and those that are hardly draftable they ignore. This also means that we get to see certain cards way more often than we would in a paper draft or Magic Online. There are cards that are not that great in multiples and we often draft some of them just to have a good curve or simply because there isn't anything better in the pack, we hate draft (still happening on Magic Online where we play have cross-pod play now). This also means that sometimes we can build a deck that will work because we know that no one will cut us from it. While some can argue that this is similar to reading signals IRL, it doesn't feel like it. We also know that no one is going to cut us and the cards we would not normally get, we can happily get for a last pick. While I don't think this is bad, it creates a different kind of experience. I expected that drafts on Arena would be a mess but I wasn't really sure what would be worse - drafting with 7 bots or 7 other people of a varying levels. I remember stopping going to certain LGSs to draft elsewhere where the level was higher. I couldn't stand playing with half the pod of players not knowing what they were doing and the other half knowing how to draft. I'm not a good limited player, I'm ok-ish, good enough to know when there is something strange happening and I'm not interested in that 'strange'. I played few drafts of Dominaria and then I got stuck with 600 gems. Since I do not play Quick Constructed I wondered what to do with that and that is where another problem might be for some. In Magic we often have Limited players and Constructed players. I'm a Constructed player but the economy is not kind enough for me to be able to put together a Constructed deck by playing Constructed. I give preference to Limited, but after my first few experiences I'm not sure if I won't just continue playing on MODO were I know what to expect. Since I don't want to play both Constructed and Limited in Arena it limits me and forces me to either pay money to participate in draft events or slowly grind some gold by completing quests (I'm in the losers bracket...) and getting gold for the first 5 or how many wins. I suppose this was the intention.

In general, the changes are good. There are certainly things I'm not a fan of and it still doesn't motivate me to play but it is way better start and we can see a fuller picture of how Arena can work. We should see how things are linked to each other and what are the ways to play Arena and if we can find our place there somewhere. I believe many features and events await us. What I still fear is rotation and I can't imagine Arena to work with the economy how it is set now. Time will tell.

As for visuals and audio, it got way better. What didn't get better is the fluidity of the game and there are still many bugs awaiting to be fixed. The game still has quite a lot of room for 'messing up' which is not idea for competitive play.

My two cents...take it easy
S'Tsung (stsung on MODO, stsungjp on Twitter)

Saturday, April 28, 2018

Magic Arena - DOM Patch 1

A new set was released and it also reached Magic Arena. Now we have the possibility to play with Dominaria. In the following patch we'll get limited and economy changes!

Wednesday, April 25, 2018

Little big adventure in Netherlands

Unfortunately due to not having much free time I didn't finish this. I wanted to write report from the GP but it is probably not happening. If it will I will post it in a different post.

Last year a group of three people me, Ctk, and Heat decided to form a team and participate in GP Amsterdam. Many things happened during the upcoming months and none of us also liked Rivals of Ixalan. Nevertheless we were still about to meet in the Netherlands and have some fun doing 'whatever' and playing Magic.

On the last minute I tried to book a flight to Amsterdam which showed to be rather impossible so I tried to book one to Eindhoven instead. Letuska.cz, which was the site I used to book the flight, didn't let my payment through several times so I asked Ctk to do it for me. He succeeded so all I needed was some accommodation. He actually found something prior that and since I couldn't find anything cheaper or closer, I paid for that.

I was good to go after I'd finish all the work I had at work. The day of my departure came fast, I packed my back pack because my other cabin luggage I usually use was too big for this flight. I brought some clothes, Legacy decks, Leovold EDH deck, sleeves for limited. At the airport I was checked from head to toe and my backpack as well (lost my lock in the process). I was allowed to leave the country and I was hyped meeting my friends again.

Ctk was so nice and came by train to Eindhoven to pick me up. When I arrived at the airport I read his message that he would be late. It was 10:20 and his arrival time was 11:36. I double checked the time written in the SMS I got and wondered what I'd do in the meantime. I looked around and in the end decided to go to Starbucks and order a Flat White hoping it would taste good. Social media is a good time killer so I checked FB and Twitter to see everyone tweeting about GP Amsterdam/GP Seattle and Dominaria. I also checked my email in which ChannelFireball was still trying to persuade me to come to Seattle which I found quite funny. Time went past fast and Ctk came and greeted me. We took the bus to Eindhoven and we went to eat lunch at one awesome place - The Bengel. I ordered a sandwich with pork meat and BBQ sauce. When I got it seemed that I ordered a whole pig and little bit of bread with it. It was delicious but it was way too much meat for me. After that we took the train to Den Haag where my friends live and where I was also accommodated. Luckily I was accommodated few blocks from Heat's place which was pretty cool! The place was actually strategically well placed if one wanted to go to the city center or hop on a bus/tram somewhere else. For the price and time of booking I have to say that the accommodation was good. I just had difficulties writing or calling to my host. He was a nice fellow though, not really talking English. It was frigging cold there (everywhere except GP Amsterdam venue)!

After getting my keys and stuff we went to Heat's place who came back from work early and we spend the rest of the day playing Magic and even more Magic. We played Legacy and EDH and wondered about which card is more broken than the other. We planned on playing some Legacy side events at the GP so I let Heat and Ctk to familiarize with the decks. It seemed that both decks were giving them a real headache. Death and Taxes needed to fear True-Name Nemesis but it could be assembling its own voltron and the Delver player needed to avoid the equipment hitting the game early on. The games went both ways but were usually decided by either Batterskull or True-Name Nemesis. When watching my friends I realized that Legacy is a pretty harsh place for a newcomer. It is still totally worth it and I think that GP side events were perfect for some Legacy event experience.

When we had enough of trying to concentrate on Legacy we started playing some more EDH. I tried hating Edgar with Engineered Plague but the card never managed to stay in play for long and I learned that even 4/4 Hasty Edgar alone was still good enough to win the game on its own even without the usual an army of 1/1 Vampires around. When we got a bit tired of Meren, Leovold and Edgar we switched to Kozilek, Teysa and Rikku. I have to say that Teysa can do pretty awesome things. The deck needed just a little bit more of a token generating cards though. When it got some tokens into play it was doing really crazy stuff.

Funland

Before leaving to Netherlands I remembered one post by Kevin Oei in Pump it Up Europe. He posted that Funland got a PIU Prime Machine. I didn't know when the post was written and if the machine was still there. When I asked Ctk about it, he told me that he has a friend working there and that the machine is still there (it happened to be the same Kevin Oei whose post I read). Since I was accommodated in Den Haag which is near Scheveningen I wanted to go there and have some fun. What I didn't expect was that I'd spend the whole time there.

Ctk asked Kevin if he wouldn't want to come meet me (and if he couldn't bring more players as well) and he said yes. We decided to meet at 1pm there which was more like 3pm in the end.

On that day I got up at 5:30 and couldn't persuade my body to sleep more. I also didn't want to annoy Heat by coming to his place early morning so I tried to spend as much time in my room and in Den Haag. Since I had access to the internet I somehow spend few hours procrastinating and then I ventured outside to take a stroll. Everything looked the same! No matter where I went all I saw where the pretty much same houses, everything in the same shades or brownish red. Since it was raining and I was becoming too wet I decided to head back and if possible not get lost on my way to Heat's place. I arrived there without problems (took the wrong turn each time I had to decide where to go) and he greeted me outside already.

I got a "hardcore" breakfast for which I was very grateful (potatos with sauerkraut and some fat meat, no idea what) because my croissant and smoothie I ate/drank earlier that morning was already turned into energy I needed running around Den Haag. We talked about stuff, played some games of Magic and later on left for Scheveningen.

I thought that the air would be fine at the sea for me and I wouldn't have difficulties breathing unfortunately that wasn't true (I have asthma and I'm allergic to pollen, spring decided to come so my body is trying to adapt to that). We were walking around and enjoying the view and (very depressive) art while I was trying to catch my breath.

When we got back to Funland Chun was waiting for us but said that the others would be late. So it was time for me to get some Euro coins (40EUR) and hop on PIU Prime. I already knew that I need to enter full mode in order to be able to play what I wanted so that was good. What I didn't know about was my reading speed and I also didn't know that the machine actually allows me to use speed mods like 2.5x or 3.5x. So well I died on some songs because I just couldn't read them. On the other hand when I set the speed mod too high and I cleared the song it usually resulted in full perfect combo (which was a bit of a shock to see, but hey it is pump machine with a very lenient judgment windows).

Since I love Nightmare or well doubles I played doubles mostly. I had no idea what songs there were in Prime. Even though I know many of the K-Pop and J-Music songs from elsewhere I had no idea what the charts would look like. So sometimes I picked a song and died to some gimmicky stuff in the stepchart or rather something that made the arrows move around or made them blink etc. Otherwise it was nice to play new songs and charts and both my brain and legs got challenged and my legs needed to improvise. I have to say that landing on Down-Left panel with my left foot and Up-Right with my right foot felt totally awkward (while my body was turned to the right) and I was wondering how I managed not to break my leg in the process. When I played one of the songs on doubles suddenly three notes to be pressed at once appeared and when I landed on them I realized that I didn't hit two brackets. After I finished the song I had to look down on the platform and indeed it was bracketless! Nice. The song in question is Shanghai Romance and I have a video of it actually. Here it is.

I tried playing some songs from 10-18 difficulties. I could do higher but I didn't want to kill myself. I had a GP to attend and I wasn't sure if my body would appreciate extreme playing like that. I also literally played for hours so good I stuck with lower difficulties. Around 6:30pm we decided to head to Full Moon Express to get dinner. I ordered Ramen because I needed something containing a lot of water and not that much meat. It was delicious. After this I was ready to go with my Magic buddies but they let me go with Kevin and others to Funland again. So it was time for more Pump it Up. Too many people wanted to play on Prime so I gave up and also went to put some money into PIU Pro machine. I left some not so good high scores on the machine but obviously I managed to overwrite some scores that were there for years^_^.

GP Amsterdam

Unfortunately my writing got interrupted due to too much work at work so I will write just this: GP Amsterdam was the most 'easy going' GP I ever took part in. Even though there was over 1500 participants (522 teams) it didn't look like so. There was a lot of room everywhere, relatively "fresh" air, good organization and lots of groups of friends coming to play or families. Everyone was very nice and friendly which is something I rarely see. The atmosphere was completely different. I've never been to a team GP before so I was surprised how different it felt to be there. I hope that Wizards of the Coast will continue with Team GPs in the following years and that I will be able to participate. I'd team up with Ctk and Heat right away if they would be willing to travel to another GP again.

Thursday, April 5, 2018

PureMTGO Dominaria Preview

STsung is proud to present PureMTGO's Dominaria preview. Come check it out (click on the image below)!