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Friday, September 30, 2022

Dyschronia: Chronos Alternate Episode I

Dyschronia is one of the games that caught my eye at TGS and there isn't many games that make me want to buy them on day 1, especially if they are for Quest (yay for my 1st review on this store). Since the name also involves 'Time' in it I expected a game featuring time travel and was very interested in how that would feel in VR, and the game delivered that.

The game takes place in an artificial marine city named Astrum Close where citizens are guarded from the contaminated outside world. All the citizens are connected via what is called Augmented Dreaming. Everyone shares their feelings there and whenever someone starts to feel bad a Supervisor can help them feel better. This way everyone lives in peace and crime practically doesn't exist - until day 1 of you - Hal Scion - being named a Special Supervisor. The city goes under lockdown when the city's founder is found dead, murdered. Hal is assigned to lead the investigation. Hal has a special ability that allows him to view memories linked with items he touches. Thanks to this ability you will have the ability to find information no one else can. These information though still need to be proven in order to be used at trial.

While the player is free to roam, the game progresses in a linear way. You could say that this game is a visual novel, but it is in 3d, in virtual reality, and you are the protagonist. It is a totally different experience and very immersive one. The story is very compelling. It may seem simple at first but with all the information you uncover, you will come to understand that there is way more going on than just 'almost impossible murder'.

Dyschronia also features one short 'stealth' part which is a nice refreshing - or frustrating - moment. It was handled very well from my point of view since it didn't feel forced but rather something you'd expect from that kind of situation.

The game play this is very easy, you walk around, talk to people by touching speech bubbles, scan objects, grab them, use them etc. You can also give headpats to Lily, little cute robot. The controls are simple and easy to use but they are meant for a right handed person and there does not seem to be a way to switch them to the left hand. The game offers free locomotion that is rather slow, teleportation and hybrid locomotion.

The graphics of the game are very good, the ideal kind that doesn't age (think Playstation 2 cell shaded Japanese RPG games) with time. The UI is stellar. I've played many games but this is probably the first game that made the UI feel like part of the world (which it is part of). It shows how we could actually use AR in the future - or at least how other games could use it. It added a lot to the immersion.

As for sound, there is music playing during the whole time which could make it less immersive for some. The music is beautiful but unfortunately is very loud compared to the character voices, especially when they are standing a little bit further away. I liked the voice acting a lot (Japanese), but sometimes it seemed to me that Hal was taking ages to say 'hmph' or something like that and these were always way louder than his usual speech level.

The only downsides of the game for me were constant load times (because of playing it on Quest?), floating in space (needing to recenter often) and sometimes not being able to hear what a character standing further away was saying. Apart from that, a truly amazing game.

Verdict:
Dyschronia is a story-driven adventure game, more of an immersive experience, in which you will truly become a Supervisor investigating a murder. The level of immersion is unlike from any other game I played. There is so much done right in this game, well chosen and done graphics, UI, story, characters, time travel. I highly recommend the game for the story and immersion to anyone who likes to experience being in someone else's shoes and just go with the story.

The game is much better than my review may make you think it is!

Big thanks to the developers. I can't wait for Episode 2 and 3. And thank you for thanking US.

Ren

Wednesday, September 21, 2022

DJMAX Respect V

I was introduced to DJMAX what seems to be ages ago when a rhythm game player came to me and asked if I can try the game out. I was like 'sure, why not'. What I did not know was that he let me play the hardest song in the game and see how I'd do. I cleared the song to his astonishment. I asked what the game it was and that is how I discovered DJMAX. It became one of my most played games on PSP.

Wait, another vertical scrolling rhythm game?

DJMAX is a game that had a very big following and could have reached mainstream if it was released on more platforms earlier. That decision came rather late. Relatively recently DJMAX made it to PC, that is with DJMAX Respect V. DJMAX is a vertical scrolling rhythm game with several button modes. You can start with 4 button play, progress to 5 buttons, then 6 buttons and eventually end up playing 8 buttons. Apart pressing the regular buttons there might appear a slide note from time to time, there are two slide notes (mapped to Shift keys on PC) and they add little bit more complexity to the game. Since this is a game that was meant to be played with d-pad and buttons the song charts are made the way that it is possible to play them with these - players used to play rhythm games meant for keyboard play may wonder why there's just certain combinations used in the charts.

There are long notes in the game that you need to press as well, just hold them and release them on time. Each note be it a regular note or long note are being judged - you get judgment from 1% to 100% depending on how close to being on time you were. The timing windows are actually huge which makes it easier to hit a note (if you miss by a chance you can just press it again to still hit it).

The timing in the game is very lax (feels even more lax compared to the PSP games). It is the combo, as in many Korean games, that counts the most with you keeping max Fever going. There is a Fever bar that fills with each note confirmation, when it gets full you need to activate it to get a 2x multiplier. Then you continue to fill it again. When you fill it and activate it in time you get a higher multiplier for everything (3x). The maximum multiplier you can get is 5x which will stay for as long as you manage to fill the bar and activate Fever in time.

Each song has a difficulty shown in stars. It ranges from the easiest 1 to the hardest 15 for the 'playstation control' charts. There is another scale marked SC which is meant for keyboard play and starts around 3 and goes to 15 as well and will introduce a playstation player to more patterns and chord combinations making it even way harder - a PC VSRG player will find these SC difficulties more familiar. Note that a SC 3 charts is more like playstation 8 in terms of difficulty.

There are several modes in which you can play, there is Air that lets you play a randomly chosen song or just watch and comment on it. There's Freestyle mode where you can pick any song you want and get the best score. Then there's Online play where you play against other players either using a ladder system or just playing for fun. Lastly there is Mission mode in which you complete a set of songs with certain modifiers or conditions.

So much music
DJMAX offers a wide range of music styles. Many of the songs may be new to non-rhythm game players but there is a lot to choose from and the music is good. For rhythm game enjoyers there are DLCs from previous versions of the game including Technika but also from other rhythm games like Chunithm, Deemo, Muse Dash, Groove Coaster etc. The base game gives you over 150 tracks (there are free tracks added from time to time). All these songs have music videos that you can unlock and watch in the game as well.

DJMAX has style
Korean games tend to look great and DJMAX is not an exception. It looks simply great. It has a great style, and not just one. You can unlock more skins and also customize the look of in-game when you are actually trying to read the charts and pressing buttons. Not many games can rival the look of this game.

In order to unlock customizations including songs you need to fulfill certain criteria. There is a lot of achievements to get in the game and are neatly presented to you. Some may seem impossible to get but when you get them you will feel rewarded. There is no other game that motivated me enough to actually hunt the achievements!

Not everything is great...
DJMAX is a great game that offers a lot to the player but unfortunately there are few things to note. First the game uses anti-cheat Xigncode which requires an internet connection. There is no way to play the game offline or with a bad internet connection. Second thing to note is that the game is very expensive. To this date the total of the game including DLCs would total for me to 388EUR. It is for a lot of content though but there is even more content that is behind a paywall. Each season you can get 'free' stuff, even a skin if you finish all steps. That you can only get if you get a battle pass though. You can even pay for it to automatically unlock at the end of the season. Means throwing a lot of money at Neowiz.

The last thing I'm not fond of is the fact that Steam achievements expect you to have those expensive DLCs. Perfecting this game means a lot of money spent.

Verdict
You can clearly see that DJMAX was created with love. It has everything players could possibly hope for in a rhythm game. It is beautiful to look at, offers 150+ songs of various genres, has different button modes and game modes and gets many DLCs with more great music. So far it may be the only game coming from a different platform that runs without any issue on PC. Unfortunately the game needs constant internet connection and is rather expensive.

I can highly recommend this game to anyone who likes to press buttons at high speed.

Ren

Saturday, August 13, 2022

The Smile of You piano sheet music

The second sheet music I bring to you is for The Smile of You by NekomataMaster. It is a beautiful song that I know from Beatmania IIDX but it actually from a different game originally - Elebits.

Here you can watch a YouTube video MuseScore created of it. The link to the sheet music is in the description (if you subscribe, otherwise you can also contact me and I will send you the file, I believe you can figure out how to send me a message).

Enjoy!

Ren (stsungjp @twitter)

Wednesday, August 3, 2022

Blind Justice piano version sheet music

A decade ago I created a midi files for several BEMANI songs because I wanted to try to play them using Synthesia. At the time I was sitting in front of my piano and writing down notes into staffs by hand because it seemed to be the easiest way to do so. Then I input the notes into Ableton Live (I believe) and exported it as a midi that I never used again. Nowadays there's MuseScore 3 that one can use to create great looking sheet music and it does not even take long. MuseScore lets you export a midi file, mp3 and the sheet music in pdf. Since it seems that the sheet music for some of the songs still does not seem to exist on the internet I decided to bring it to you. So if by a chance you are one of the BEMANI players who also like to play the songs on the piano I will bring you some of the songs.

The first one is Blind Justice by Zektbach, a simplified piano version. It is one of my favorite songs and I really like to listen to the piano version. Here's a YouTube video MuseScore created. The link to the sheet music is there as well (if you subscribe, otherwise you can also contact me and I will send you the file, I believe you can figure out how to send me a message).

Enjoy!

Ren (stsungjp @twitter)

Sunday, May 8, 2022

Moss Book 1

Moss VR is originally a Playstation title developed by Polyarc and the game was released in 2018. Moss is a VR puzzle adventure platformer but unlike most of VR games it is played from a third person perspective - which turns out to be your own perspective.

The game starts with you reading a book introducing you a fairy tale like story, eventually taking you into the story itself. Moss is a fully narrated story that makes you part of it. You play as Quill, a cute little mouse, full of enthusiasm. She finds a shard that calls a human sized ghost-like masked creature, a guardian angel of sort. This being is also you. You watch over Quill as she goes on her journey to save her uncle and the kingdom from an evil fire-breathing serpent.

Moss is a simple game that requires a bit of platforming. You control Quill and walk her through beautifully crafted environments that are joy to look at. The environments are single scenes and you have to walk from the place you appeared to the other end of the environment. Sometimes you can just freely walk through but mostly you have to solve an environmental puzzle to get to the other side. These get more and more complex as you progress and they require the intervention of you as the guardian. In the later stages of the game they can also span several 'scenes' and not just one.

You control Quill with joystick and buttons to jump and attack like in a traditional game. The guardian though has 'hands' - blue orbs. Those are where your motion controllers are so you can reach with them and physically move objects around, stall enemies, drag them around. You can also pet the mouse on the head, high-five her when she presents a hand or heal her when she takes damage by holding her for a while. You can even spook her if you wish to. It truly feels like you are a magical being doing magic.

There is some combat but it is fairly simple. At first you just hack at the enemies but later on you will find you that you can stall enemies, move them around (so they explode elsewhere), you can even shoot with the enemies you currently hold in your blue-orb hand. In some areas of the game there will be big fights requiring you to multitask a bit with both of your hands while still moving Quill around (stalling an enemy while controlling Quill and attacking the held enemy for example). This most probably is not necessary but adds more depth to the game and to me it felt natural.

Moss is a game that is about immersion and they did an excellent job at that. The game proves that in order to be immersed in a game you don't need a first person view. The environments are rich and beautiful and I spent a lot of time just looking around and waiting for things to happen. I was so curious that I also spend some time walking around and peeking around every corner. This way I also found out that there are hidden items you can collect (scrolls) that are often somewhere where they are either hard to reach or they are hidden if you are just sitting in the middle of the scene.

The sound is also excellent. There is everything you'd expect and the sound is also 3d. The sound effects are well chosen and they seem to be real be it a turning of a heavy page from the story book at the beginning, Quill's squeaks or her steps. You will hear background noises perfectly matching the environments (or not because it will feel so natural). Stop and listen to the sounds. You will discover how well the sound was done.

Verdict: Moss is a game that provides a unique experience that only VR can deliver. Moss is one of the most immersive games I played even when the game is played from a third perspective. The gameplay is on the simple side but it also means that the Moss is a great game to introduce people to VR and gaming in general. The only downside is that the game is rather short. You can finish the game in 3 hours and be little bit disappointed in how suddenly it ends. If you enjoyed this game and crave for more there is a sequel already out for Playstation VR and soon to be released for Quest.

Ren (stsungjp on Twitter)