Dyschronia is one of the games that caught my eye at TGS and there isn't many games that make me want to buy them on day 1, especially if they are for Quest (yay for my 1st review on this store). Since the name also involves 'Time' in it I expected a game featuring time travel and was very interested in how that would feel in VR, and the game delivered that.
The game takes place in an artificial marine city named Astrum Close where citizens are guarded from the contaminated outside world. All the citizens are connected via what is called Augmented Dreaming. Everyone shares their feelings there and whenever someone starts to feel bad a Supervisor can help them feel better. This way everyone lives in peace and crime practically doesn't exist - until day 1 of you - Hal Scion - being named a Special Supervisor. The city goes under lockdown when the city's founder is found dead, murdered. Hal is assigned to lead the investigation. Hal has a special ability that allows him to view memories linked with items he touches. Thanks to this ability you will have the ability to find information no one else can. These information though still need to be proven in order to be used at trial.
While the player is free to roam, the game progresses in a linear way. You could say that this game is a visual novel, but it is in 3d, in virtual reality, and you are the protagonist. It is a totally different experience and very immersive one. The story is very compelling. It may seem simple at first but with all the information you uncover, you will come to understand that there is way more going on than just 'almost impossible murder'.
Dyschronia also features one short 'stealth' part which is a nice refreshing - or frustrating - moment. It was handled very well from my point of view since it didn't feel forced but rather something you'd expect from that kind of situation.
The game play this is very easy, you walk around, talk to people by touching speech bubbles, scan objects, grab them, use them etc. You can also give headpats to Lily, little cute robot. The controls are simple and easy to use but they are meant for a right handed person and there does not seem to be a way to switch them to the left hand. The game offers free locomotion that is rather slow, teleportation and hybrid locomotion.
The graphics of the game are very good, the ideal kind that doesn't age (think Playstation 2 cell shaded Japanese RPG games) with time. The UI is stellar. I've played many games but this is probably the first game that made the UI feel like part of the world (which it is part of). It shows how we could actually use AR in the future - or at least how other games could use it. It added a lot to the immersion.
As for sound, there is music playing during the whole time which could make it less immersive for some. The music is beautiful but unfortunately is very loud compared to the character voices, especially when they are standing a little bit further away. I liked the voice acting a lot (Japanese), but sometimes it seemed to me that Hal was taking ages to say 'hmph' or something like that and these were always way louder than his usual speech level.
The only downsides of the game for me were constant load times (because of playing it on Quest?), floating in space (needing to recenter often) and sometimes not being able to hear what a character standing further away was saying. Apart from that, a truly amazing game.
Verdict:
Dyschronia is a story-driven adventure game, more of an immersive experience, in which you will truly become a Supervisor investigating a murder. The level of immersion is unlike from any other game I played. There is so much done right in this game, well chosen and done graphics, UI, story, characters, time travel. I highly recommend the game for the story and immersion to anyone who likes to experience being in someone else's shoes and just go with the story.
The game is much better than my review may make you think it is!
Big thanks to the developers. I can't wait for Episode 2 and 3. And thank you for thanking US.
Ren