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Saturday, January 1, 2022

Blind

Blind is an adventure puzzle game with a dark story and unique concept.

You are Jean, driving your little brother somewhere. A man appears in front of you and you crash into a tree. You wake up in a unknown but familiar mansion. You open your eyes but find out that you can't see. After a while a voice guides you to a main room where you learn that in order to escape the mansion you have to solve all the puzzles it contains. As you progress you will realize that things are not as real as they seem to be at first and you will slowly realize what is going on.

Walking around the mansion can be a bit frustrating to those used to see all the time. If you stop and stand still, everything around you will turn dark (unless it makes sound). In order to 'see' you need to produce sound be it with objects you find or with a cane you get later on. Each sound produced will temporarily show you a certain part of an area around you depending on how strong the sound was. You will be allowed to explore the mansion and solve all kinds of different puzzles. Even though you are supposedly blind, the puzzles are often visual and do not use sound much even though one of the earlier puzzles is to put together a song. The puzzles are not difficult nor too easy. The thing is, you have to follow the instructions given to you. If you miss the hints you will have to figure it out on your own and the puzzles don't have the most logical solution. All you need to do is pay attention to your surroundings and to what you hear. If you do that you won't have problems finishing the game.

The whole game is played in the dark - the graphics being done in black and white. The louder sound you produce the whiter will be what you see. Too loud of a sound can make you go blind for a second. Light touches will illuminate just a very small area so you will need to figure out how much sound is needed to illuminate what you need to see. It's nothing beautiful to look at but works well to immerse you in 'darkness'. Since you can hear sounds from the inside of objects you are also capable to see cogs and wheel and tubes in the walls which is really nice.

The sound effects are great. The cane produces different sounds depending on what you tap with it. The sound can be sharp if you hit something metallic or stone and will be a muffled thud if you hit a carpet or something else that is soft. Other sound effects are good and can be used to orient yourself in the dark (on the other hand you will also see what produces the sound). Soundtrack is created from one beautiful song you will here in the credits. Voice acting is something I did not like at all and I think it could have been done better.

Verdict:
I would recommend the game to anyone looking for a narrative driven adventure game with exploration and puzzles. The game requires thus a bit of patience. The experience of using echolocation to walk around may be stressful to some. It is a unique experience though and I think it is worth exploring it. I orient myself by sound in real life and I had a totally different experience when playing the game. Honestly the idea of throwing objects on the ground to 'see' did not even come to my mind at all and I had no problem walking around without the cane. Everything you need to see can be heard or actually seen. So if you get stuck just stand still and listen/look around.

I would not recommend the game to people who are impatient and are used to quality of life features and games with good controls and stuff actually working as they should.

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