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Wednesday, March 16, 2011

3dsmax - 3dsmax and unity

So well...I have problems with collisions in the Unity game engine. I spent two days figuring out which model is making the game crash. I found it out but I did not really know what to do with that. Anyway I set it to convex collisions and now it more or less works. It's slow around 12-30 fps which is not what I should be getting. There has to be another problem somewhere.

Anyway everything gets converted and compressed and sometimes it generates errors on the textures for some unknown reason (at least to me).

So here you van have a look on what I have so far....not sure if I'm going to continue working on another rooms. I haven't even done the lightmaps/shadowmaps yet and this is going to take ages.

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