7th Guest VR is not the first game bearing this name. The original 7th Guest game is a point-and-click adventure from the 90s that told a dark story about a toymaker Henry Stauf who created toys for children. That wouldn't be bad if the children didn't start dying to a strange illness.
Vertigo Games reimagined this story and brought it to virtual reality in a spectacular way. One would expect the game to be a horror game, but it is not. While the game is very eerie there are no jump scares or scary elements (there are spiders though).
The game starts with the player being in a boat and urges us to grab an oars and paddle towards what looks like a very haunted abandoned mansion. Once we get off, we are told to grab a lantern and proceed towards the mansion. The lantern is a very important object as it has special powers which can uncover clues, shows us how the mansion looked like in the past, and also fix things. Upon entering the mansion we get to see spirits of six guests who were invited to the mansion in hopes of their desires to be fulfilled. None of the invited guests were ever seen again and it is up to us to find out what happened. Why did Henry Stauf invite the guests in the first place?
After a very immersive beginning that forced us to be active and during which we could see something revolutionary in VR - a volumetric video of real life actors projected on 3d models - we are left alone to wander. The game proceeds once we reach the first unlocked room - the dining room. Here we can start solving several puzzles the room offers. The first very obvious one is on the table. But once we observe it a little bit more, we find out that a piece is missing. This tells us that we have to look elsewhere - most likely we need to solve a different puzzle first. While looking around for clues and other puzzles we can notice that the lantern changes the paintings to ones that are way more ominous. Once all puzzles are solved we get to see another flashback from the past, the room changes to its former glory and new rooms get unlocked. Through the different rooms we get to know more about the invited guests, what happened that night, and about Henry Stauf's life. At the end we get to bring closure to this whole madness.
7th Guest is a puzzle game that is more like a series of escape rooms. Each room has a theme. The guests' rooms have puzzles that are linked to them - this way we get for example finance themed puzzles, jewellery puzzles, or overconsuming alcohol ones. Since one of the guests is a magician we even get to experience some magic tricks. The puzzles often have a given order in which they need to be solved so the player needs to distinguish them first. The puzzles themselves are fairly intricate and varied which makes progressing in the game fun. Different skills are needed to solve them but none are too difficult. If one would get stuck, the player can reveal up to two hints. There is also a possibility to skip the puzzle altogether by spending a coin, which are easy to come by as they are scattered all over the mansion. Apart from the hints there is also a narrator that keeps telling us what to look at and how to solve the puzzles (oftentimes literally giving us the solution). Honestly, I wish this kind of help was something we could turn off. I understand that the developers want their games to be accessible for everyone but when the game already has a hint system via a spirit board, this seems rather unnecessary.
The back story is told via several types of audio recordings (one being a paper document) that we can listen to so it is possible to completely miss them. I would recommend looking for them and listening to them as they will bring sense to everything going on in the mansion.
7th Guest VR is a reimagining of 90s classic adventure game. While the game fairly sticks to the story, it offers new take on puzzles that can be experienced through virtual reality.















